Open LeftyyGD opened 4 months ago
A feature that lets you fix 9999 second triggers in no time, no need to whip out the calc every 5 seconds to fix the work of lazy creators.
Super serious ultra math formula for it: MoveX/MoveTime=MoveXPerSecond
MoveXPerSecond*NewMoveTime=NewMoveX
Also very concept art below. God bless you mista HJ.
Basically keep the same movement speed regardless of the move duration, could be also done with rotates etc. etc.
Feature description
A feature that lets you fix 9999 second triggers in no time, no need to whip out the calc every 5 seconds to fix the work of lazy creators.
Super serious ultra math formula for it: MoveX/MoveTime=MoveXPerSecond
MoveXPerSecond*NewMoveTime=NewMoveX
Also very concept art below. God bless you mista HJ.
Concept Art