Open brunopinto900 opened 3 years ago
Hello @brunopinto900. I have tried Fast Planner (simulations), and I believe that while it is a really effective and robust planner for agressive flight, it may not be the best choice for use as a local planner (which is what I think you are looking for), as it also performs map integration to enable multi-query type applications.
I had a look into this work https://github.com/ZJU-FAST-Lab/ego-planner , which is a cut down version of Fast-Planner which doesn't include the Map integration part, instead it only uses the real time sensor data for planning. I believe this would be more suitable for your application.
It would be great to get valuable insights from the development team regarding the same.
Hello @Kavin-Kailash. The EGO planner looks like more useful for my purpose than FastPlanner. Yes, i am looking for local planning. I will read the paper more in depth. Thank you. Are you working on something?
@brunopinto900 @Kavin-Kailash I have to clarify that the statement of Kavin-Kailash is simply not true. EGO-Planner and Fast-Planner do the same task: generate local trajectories quickly. The difference is that EGO-planner does not build the ESDF, but only requires the occupancy map to perform gradient-based trajectory optimization. It is even faster than Fast-Planner (it reduces computation time from ~5 ms to less than 1ms). However, the generated trajectories have higher jerk/snap. So If you prefer faster computation, use EGO-Planner, and use Fast-Planner if you require smoother trajectory.
Also note that both of the planners perform raycasting to build the occupancy map. Actually the mapping module of EGO-Planner is inherited from Fast-Planner.
Well, i am implementing an autonomous drone racing on abandoned buildings, so i need quick replans, however i don't want non-optimal trajectories which my controller will have trouble follwing or simply take more time than it should. So what do you recommend? I really think the topological path searching is a very good framework for my purpose. I would love your insights on this.
I think all methods including ego-planner, kino_replan and topo_replan can be use to accomplish your task. Although the statistics of jerk/snap and computation time are different, practically there is no much difference. The replanning time ( several ms) and the slightly higher jerk/snap are really unconspicuous when you run the algorithms. But in terms of implementation, the kino_replan may be slightly easier to use, since you only need to set the gate's waypoints repeatedly.
Thanks for your insights. I will read the paper associated with kino_replan and get to work.
@ZbyLGsc Do you think i could get equivalent results from using kinodynamic RRT rather than kinodynamic A? I know the later is the fastest in low dimensional space (which is the case).
Other question: I am thinking of building a flight corridor and use MPC as the controller, instead of the SO(3) geometric controller. Is this a good approach?
I am asking all of this questions, because i am reading lots of papers, thinking of different approaches for my autonomous drone racing project.
Thank you for your time.
Hello,
First of all, congratulations for such amazing work. Every one of HKUST papers on aerial robotics are very well written with lots of deep knowledge.
I am doing a project on autonomous drone racing, i.e. alpha pilot drone challenge. My approach so far (just to get started) is to feed the gate's waypoints to a minimum snap trajectory generator, then use the FastPlanner (Topological path searching)+ESDF map for local replanning & obstacle avoidance. Do you think this is a good approach? Or i might as well use straight lines rather than min.snap?
Thank you.