Open HKiOnline opened 2 years ago
Maybe we could use this as structure for weapons and extrapolate that to items.
{
"name": "Lightsaber pike",
"type": "Lightsaber",
"category": "Weapon",
"skill": "Lightsaber",
"damage": 6,
"critical": 2,
"range": "Engaged",
"encumbrance": 3,
"hardpoints": 3,
"price": 9600,
"rarity": 10,
"special": [
"Breach 1", "Cumbersome 3", "Defensive 1", "Sunder"
],
"sources": ["FaD.177"],
"attachments": []
}
Looking at that leads to us probably also having listings of item categories and types (subtypes?). In addition we'll need item qualities and attachments lists.
Star Wars RPG items such as weapons, armor, equipment and item qualities need a data structure. Let's create one.