Open farfalk opened 7 months ago
Hi, how would that be different, from simply using CSGCombiner? I can add/subtract the final geometry with any shapes as you have shown in your comment under #13. You could set the border height as well manipulating the subtracted shapes.
Hi, how would that be different, from simply using CSGCombiner? I can add/subtract the final geometry with any shapes as you have shown in your comment under #13. You could set the border height as well manipulating the subtracted shapes.
Sorry for the hiatus.
Here I'm considering a utility CSG object that can automatically generate a border around a pre-existing CSG (individual or combined), like for skirting boards, building decos, and similar border-y stuff that circles all around the geometry with fixed height and thickness. You can do that with CSGcombiner of course, but this would automate it.
I think I can make a prototype of it to show you what I mean, I'll try!
Sure, go for it, now that you expended upon it, I kind of have an idea of my own as well, thanks for inspiring me! Unfortunately, I have to finish my masters degree, this spring, so I can start working on it during summer at earliest. Waiting for your sketches, so I can understand your use-case even better! 😄
A node capable of offsetting (adding) or insetting (subtracting) existing CSG geometry, for a given height, of a given amount. This could work through copying the existing combined geometry and operating on the copy.
The existing CSG geometry could be the parent (easier, more limited) or a selected CSG node (less intuitive, lots of possible uses)
Proposed properties: