Open kjniemela opened 6 months ago
One idea could be that capturing a city center is instant, but the city's tiles may not immediately change owner, and when they do would be a function of city Loyalty (see #125 #203). This may be unfeasible for the Alpha Release, though.
Units should be able to enter enemy cities to capture them (or, optionally, remove them from the map). This should probably not be instant, though: some alternatives would be either that the settlement has a "health" value (as if it were a unit, representing a city "garrison") or that the unit has to spend a certain amount of time standing in the city for capture to be possible, giving the city's owner time to try and kill the unit.