Open HSLix opened 3 months ago
请问现有版本有办法实现进本之后自动战斗吗?如果没办法的话,可否设置一个小开关,启动之后自动战斗,胜利以后停止脚本,谢谢大佬!
There's alot of stuff on top of regular updates. Wish I can help. But I only started learning Python two weeks ago. Give me a year, if I didn't give up. I will come back and help.
Well sht, I accidentally made a commitment. Anyways Good luck and appreciate all your efforts and time.
I have an edited version that selects Mirror Prison card packs to avoid bad luck and refuses Ego Gifts after the boss fight on each floor. I've tested it, and it seems to work well enough, but it still needs some theme pack adjustments. Some of the themes I used were taken from this page, but they aren't being detected, so they might need to be updated.
However, I'm not sure how to contact you or submit an update.
请问现有版本有办法实现进本之后自动战斗吗?如果没办法的话,可否设置一个小开关,启动之后自动战斗,胜利以后停止脚本,谢谢大佬!
理解不能,战斗几次后自动停止是在界面自行设置,完成一次战斗后自动停止有什么意义呢,这是一个为了解决什么问题而提出的建议呢
There's alot of stuff on top of regular updates. Wish I can help. But I only started learning Python two weeks ago. Give me a year, if I didn't give up. I will come back and help.
Well sht, I accidentally made a commitment. Anyways Good luck and appreciate all your efforts and time.
looking forward to your contribution:)
I have an edited version that selects Mirror Prison card packs to avoid bad luck and refuses Ego Gifts after the boss fight on each floor. I've tested it, and it seems to work well enough, but it still needs some theme pack adjustments. Some of the themes I used were taken from this page, but they aren't being detected, so they might need to be updated.
However, I'm not sure how to contact you or submit an update.
great! you could create a pr and send your code, which are mentioned in this website
不是很能理解镜牢选人的逻辑 是选择固定的六个罪人吗?如果是,能不能添加一个配置编队功能
不是很能理解镜牢选人的逻辑 是选择固定的六个罪人吗?如果是,能不能添加一个配置编队功能
昨天加的star,新人啊:) 看来不太喜欢看 使用说明,目前版本需要编辑文件来自定义,算遗留问题捏
不是很能理解镜牢选人的逻辑 是选择固定的六个罪人吗?如果是,能不能添加一个配置编队功能
昨天加的star,新人啊:) 看来不太喜欢看 使用说明,目前版本需要编辑文件来自定义,算遗留问题捏
感谢解答,现在看到了😊
请问现有版本有办法实现进本之后自动战斗吗?如果没办法的话,可否设置一个小开关,启动之后自动战斗,胜利以后停止脚本,谢谢大佬!
理解不能,战斗几次后自动停止是在界面自行设置,完成一次战斗后自动停止有什么意义呢,这是一个为了解决什么问题而提出的建议呢
因为之前是开荒期,推图的时候希望能实现自动战斗的功能,不过现在收菜期了,也不需要了。
以后能添加自主选择开局饰品的功能吗?
以后能添加自主选择开局饰品的功能吗?
会的,等陆爻齐考虑想换换队伍时就做出来
中文版本
众所周知,要做的事立为 Flag ,做的应该就快很多。而且以往很多同学都会发个“求更新”的帖子,干脆就把更新内容和更新进度放在这里,有意见或想催更的同学也可在下面盖楼:)
温馨提示
该预告的发布不意味着下个版本就是 2.2.0 :)
下面是 LALC 2.2.0 很可能(1000%)具备的特性
估计有的同学看完该 Issue 连忙问:队伍轮换呢?根据陆爻齐目前的体验,星光溢出 5000,根本不需要啊,找个菜刀队迅速解决就行:)
嘛,届时看看镜五再说罢
English Ver translated by deepl(probably not update as soon as Chinese Version above)
As we all know, if you set a Flag for something you want to do, you should be able to do it much faster. In the past, many of you would post a ‘request for update’ thread, so I'll just put the update content and progress here, and if you have any comments or want to push for an update, you can also put your comments in the following :)
Note
The release of this preview does not imply that the next version will be 2.2.0.)
Here are the features that LALC 2.2.0 will most likely (1000%) have
Some of you may have read the Issue and asked: what about team rotation? According to Lu Yaoqi's experience so far, the starlight overflow of 5000 is not needed at all, just find a chopper team to solve it quickly:) maybe will be considered in Mirror5?