HURG-IIDX / Noteskin-Workshop-Enchantment

A noteskin customization suite for the "Enchantment" noteskin. It features (mostly) redone assets and color customization for nearly every aspect of the noteskin.
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Color suggestions #2

Open 1033Forest opened 8 months ago

1033Forest commented 8 months ago

Opening this thread for people to suggest new color schemes for this noteskin so keep this open.

Here are my first two: Bold and Pastel (images of each color scheme attached. Bold is the one starting with green for 4ths, and pastel is the one starting with pink) _down tap note 8x8 _Down Tap Note 8x8

HURG-IIDX commented 8 months ago

I will work on implementing these color sets!

1033Forest commented 8 months ago

Thanks! And I'll keep this open to see if there's any more missing color sets in my other noteskins I can find.

HURG-IIDX commented 8 months ago

Opening this thread for people to suggest new color schemes for this noteskin so keep this open.

Here are my first two: Bold and Pastel (images of each color scheme attached. Bold is the one starting with green for 4ths, and pastel is the one starting with pink) _down tap note 8x8 _Down Tap Note 8x8

https://github.com/HURG-IIDX/Noteskin-Workshop-Enchantment/commit/28d70277a6504820fd93db1803e2619cb9f8b6ad

1033Forest commented 8 months ago

Just saw these earlier today, they're looking great! Will be playing around with these sometime this week.

1033Forest commented 8 months ago

I played them, changed the hold/roll colors to fit the original noteskin's colors and I liked how they played out! These color schemes definitely give off SM4 nostalgia vibes, for any player who's into that sort of thing.

I have plenty more color schemes in my Etterna noteskin folder but I don't wanna suggest too many at once so I'll only do 2 at a time, of the ones that I feel deserve a new life in the Enchantment noteskin. I'll keep this thread open to other peoples' suggestions too.

1033Forest Custom: _Down holda 1x9

Neon: _arrow 1x8 (res 64x512)

HURG-IIDX commented 7 months ago

I played them, changed the hold/roll colors to fit the original noteskin's colors and I liked how they played out! These color schemes definitely give off SM4 nostalgia vibes, for any player who's into that sort of thing.

I have plenty more color schemes in my Etterna noteskin folder but I don't wanna suggest too many at once so I'll only do 2 at a time, of the ones that I feel deserve a new life in the Enchantment noteskin. I'll keep this thread open to other peoples' suggestions too.

1033Forest Custom: _Down holda 1x9

Neon: _arrow 1x8 (res 64x512)

https://github.com/HURG-IIDX/Noteskin-Workshop-Enchantment/commit/30f5f69eeb8574b100d8bfb593dfda1b0aa0b4b2

1033Forest commented 7 months ago

Both work great! I paired them with the right hold and roll colors and they play out well. Next two: Delta Rainbow (this one I plan on coupling with the RGB holds, rolls and mines) _down tap note 12x8 SimplyLove Sexy (ignore the gray one at the bottom) _center tap note 1x9 (doubleres)

RyutoSetsujin commented 4 months ago

If you're still adding colors, would you possibly mind adding some based on these?

PS3 Note (DanceDanceRevolution PS3)

^ Original

^ My attempt at flattening the colors, I don't know if this is needed.
Virtua Note/Ryuto Setsujin Note (choose whichever name you want)


SMX (based on this noteskin)

HURG-IIDX commented 2 months ago

Both work great! I paired them with the right hold and roll colors and they play out well. Next two: Delta Rainbow (this one I plan on coupling with the RGB holds, rolls and mines) _down tap note 12x8 SimplyLove Sexy (ignore the gray one at the bottom) _center tap note 1x9 (doubleres)

I plan on implementing these, currently still working on the cel/metal workshop so you'll see them there first, but I do plan on coming back to enchantment as I have a lot of new ideas for improving it and you'll see them in the overhaul!

HURG-IIDX commented 2 months ago

If you're still adding colors, would you possibly mind adding some based on these?

PS3 Note (DanceDanceRevolution PS3) ^ Original ^ My attempt at flattening the colors, I don't know if this is needed. Virtua Note/Ryuto Setsujin Note (choose whichever name you want) SMX (based on this noteskin)

I think the only one I'll implement here is the virtua note, DDR PS3 is almost identical to the DDR note color scheme, and the SMX one seems to basically be using stock cel/metal colors (both of which are already implemented). As stated in my previous post, I'm currently still working on the cel/metal workshop so you'll see them there first, but I do plan on coming back to enchantment as I have a lot of new ideas for improving it and you'll see them in the overhaul!

1033Forest commented 2 months ago

Speaking of cel/metal workshop is it 2D or 3D?

HURG-IIDX commented 2 months ago

Speaking of cel/metal workshop is it 2D or 3D?

2D. I can make significantly more variation options using 2d spirite animations.

PkGamTV commented 2 months ago

Here's a Stepmania 5 Midi-Vivid palette I rarely see used in stuff that you may want to include in your workshops. Zankoku for instance noted that the typical vivid color cycles you see out there (So I presume like DDR's as that's what most seem to be based on) don't work for him, but this one does. So I bet it could work for others too. Down Tap Note 4x4 (doubleres) Source: https://github.com/stepmania/stepmania/blob/5_1-new/NoteSkins/dance/midi-vivid/Down%20Tap%20Note%204x4%20(doubleres).png

This part is probably unnecessary, but you can also see the swatches for the 3d version of that for color picking primarily at the bottom row here: https://github.com/stepmania/stepmania/blob/5_1-new/NoteSkins/dance/midi-vivid-3d/tex/overlay.png


There's also the ITG Vivid noteskin's color cycle which...... Is kind of hard to describe how it rolls through arrows if you haven't seen it. The whole animation moves in the same direction towards then away from the point, but mirrored. It even has diagonal lines that swipe through the arrow. The mipmaps look like this: Tap Note parts (mipmaps) You can grab that one over here and see a image to view how it displays: https://github.com/itgmania/itgmania/issues/147 It's a pretty unique one as I haven't seen anything like it.

PCBoyGames commented 1 month ago

A Bit of Bright14

PCBoy's ITG-M:

I have my own schematic/variant of ITG's colors that I've used since just before Bright14 was conceptualized. Recently, I used the Bright color scheme in these noteskins to base off of since it's easier to get them closer to my modified ITG scheme's colors than much of anything else. Compared to Bright, ITG-M has a deeper Blue, and all the triplets are more toward Magenta than Purple, which works well for managing contrast between patterning rhythms.

image

PCBoy's ITG-MTD:

The Triplet Denomination variant of ITG-M. Since the triplets cannot undergo the common Purple-based TD changes under the standard of Magenta, instead, 24ths are Pink, and 48ths are back to Purple.

image

Hold/Roll Gradients:

Bright14 saw the making up for a lack of certain gradients with a few that use closer-by colors. These images are from the holds, but are also available to Bright14 in its respective roll shape.

Solar:

image

Deep:

image

Blush:

image

Judge Flashes

There is also a judge flash scheme in Bright14 that is based off of ITG's flash properties but with SM5's judge font colors instead.

image

HURG-IIDX commented 1 month ago

A Bit of Bright14

PCBoy's ITG-M:

I have my own schematic/variant of ITG's colors that I've used since just before Bright14 was conceptualized. Recently, I used the Bright color scheme in these noteskins to base off of since it's easier to get them closer to my modified ITG scheme's colors than much of anything else. Compared to Bright, ITG-M has a deeper Blue, and all the triplets are more toward Magenta than Purple, which works well for managing contrast between patterning rhythms.

image

PCBoy's ITG-MTD:

The Triplet Denomination variant of ITG-M. Since the triplets cannot undergo the common Purple-based TD changes under the standard of Magenta, instead, 24ths are Pink, and 48ths are back to Purple.

image

Hold/Roll Gradients:

Bright14 saw the making up for a lack of certain gradients with a few that use closer-by colors. These images are from the holds, but are also available to Bright14 in its respective roll shape.

Solar:

image

Deep:

image

Blush:

image

Judge Flashes

There is also a judge flash scheme in Bright14 that is based off of ITG's flash properties but with SM5's judge font colors instead.

image

This inspired me to add a version of the SM5 judgefont in the current x7 format for ITGM/SL in my judgefont repo

https://github.com/HURG-IIDX/Simply-Love-Judgefonts/commit/2f65fe8e6f21c824b6fa722478e7435fd349051a

I'll also add the color set for it, but I'm gonna pull the colors more directly from the font itself

I will also add those gradients as general color options for things, thanks for the suggestions!