Potentially add an option for some Advanced HUD features, as included here.
A. Teamate RU Display. Try to add this to the Diplomacy window. With this you can share RU more efficiently as a team.
Otherwise maybe set observer ru to -1, so you can tell it’s an observer on the autoexec Teamate RU display. Just make sure this doesn't screw up the RU menu for the observer...
B. High/Low RU Warning. Maybe make the RU flash.
C. Macro Reminder. Reminder every minute to not get sucked into micro... Like setting a 60 second beep loop up on your phone. Some of us are getting older and slower. =P
D. Option to have the Game Timer in the lower center of the screen (my preference).
E. Display a custom build order (skip).
Additional Features
F. Visual warning that an asteroid has dried up. Currently speech is played once:
-Local resources exhausted fleet, moving on.
-Resources exhausted.
-There's nothing left out here.
G. Visual warning that collectors are idle. Currently speech is played every 45seconds:
-resource collector standing by
-resource collector awaiting orders
-resource collector awaiting instructions
H. Visual warning that a ship production que is idle. Currently speech might be played once, not sure.
Potentially add an option for some Advanced HUD features, as included here.
A. Teamate RU Display. Try to add this to the Diplomacy window. With this you can share RU more efficiently as a team. Otherwise maybe set observer ru to -1, so you can tell it’s an observer on the autoexec Teamate RU display. Just make sure this doesn't screw up the RU menu for the observer... B. High/Low RU Warning. Maybe make the RU flash. C. Macro Reminder. Reminder every minute to not get sucked into micro... Like setting a 60 second beep loop up on your phone. Some of us are getting older and slower. =P D. Option to have the Game Timer in the lower center of the screen (my preference). E. Display a custom build order (skip).
Additional Features
F. Visual warning that an asteroid has dried up. Currently speech is played once: -Local resources exhausted fleet, moving on. -Resources exhausted. -There's nothing left out here. G. Visual warning that collectors are idle. Currently speech is played every 45seconds: -resource collector standing by -resource collector awaiting orders -resource collector awaiting instructions H. Visual warning that a ship production que is idle. Currently speech might be played once, not sure.
Notes
Subtitle_Message( "Check RU", 3 )