After killing some of your units and then going idle, sometimes enemy AI ships don't even fire back if attacked.
Solution
NewShipType.defaultROE=“Offensive”
Change to Aggressive
Gearbox didn’t rename Aggressive to Offensive everywhere in the engine after they renamed it in the 2.0 patch. In this instance, Offensive is unrecognized and gets treated as Passive. The following ships start in Offensive ROE, and are also affected by the same bug:
tur_standardcorvette.ship
tur_missilecorvette.ship
tur_ionarrayfrigate.ship
tur_fighter.ship
kad_swarmer.ship
kad_multibeamfrigate.ship
kad_advancedswarmer.ship
junk_autoguns.ship
junk_autogunl.ship
kpr_destroyerm10.ship
kpr_destroyer.ship
kpr_attackdroid.ship
After killing some of your units and then going idle, sometimes enemy AI ships don't even fire back if attacked.
Solution NewShipType.defaultROE=“Offensive” Change to Aggressive
Gearbox didn’t rename Aggressive to Offensive everywhere in the engine after they renamed it in the 2.0 patch. In this instance, Offensive is unrecognized and gets treated as Passive. The following ships start in Offensive ROE, and are also affected by the same bug: tur_standardcorvette.ship tur_missilecorvette.ship tur_ionarrayfrigate.ship tur_fighter.ship kad_swarmer.ship kad_multibeamfrigate.ship kad_advancedswarmer.ship junk_autoguns.ship junk_autogunl.ship kpr_destroyerm10.ship kpr_destroyer.ship kpr_attackdroid.ship
Note We changed these units to Defensive ROE to be safe, but in the future we'd like to change them to Aggressive ROE. However this will need testing as discussed here: https://github.com/HW-PlayersPatch/Development/issues/182