Closed cloaked2222 closed 4 years ago
i'd say 16/16/19 instead of 15/11/19
I tweaked ur suggestion slightly in the OP.
Generally we want to try and respect hw1c relative ratios. So if sensors arrays had less health than cloak gens in hw1c, they should still have less health in HWR. Just not necessarily so much less.
That seems pretty good to me yeah, 11k was quite a low target
HW1 utility ships are quite fragile, and use the same armor as frigates. They might need a health bump. For reference HW1 ion frigates have 26k health, torps have 14k->19.6k health.
15k17k11k15kCurrently when a GW activates its ability, it loses half its health by the time its energy is nearly dry. Lets make sure this is still the case after this health buff.
Note: GWs at 11k allow 2 resource collectors to kami into them and kill them. This allows swarming players a way to kill GWs without frigs+. We would lose this hw1c counter, however honestly I've never seen anyone utilize this in a HWR game...