I've never really paid much attention to this, but it really makes no sense that cloak and anti-cloak are always balanced with considerations towards aligning the cost of getting the tech out on the map... however this is assuming cloak and anti-cloak progress in power linearly and at the same rate, but this is just untrue.
A single proxy probe (OR A DAMN HGN CLOAK SENSOR) and nullify unlimited amounts of active cloaks.
Other considerations:
hw2 only gets cloak modules, which cost more than the proxies and definitely more than cloak sensors - probes are also extremely powerful here, and the caps can't do a thing about them (not considering the military units)
hw1 proxy probes are incredible, since they're able to move about freely. Since maps got a lot dustier recently, the hw1 proxy is also having a great time flying around in clouds denying vision while staying invisible itself
Cloaks themselves in isolation are pretty good; I know we already nerfed proxies but tbh they probably need further addressing, it's almost as agregious as the relationship between hs and inhibs - this game mechanic is pretty stunted to edge cases or turtle strats.
I would do this:
all anti-cloak:
add a TO sphere to show detection radius (dark blue like cloaks, easy to distinguish due to size difference) put a pin in this, don't think it's an amazing idea
I've never really paid much attention to this, but it really makes no sense that cloak and anti-cloak are always balanced with considerations towards aligning the cost of getting the tech out on the map... however this is assuming cloak and anti-cloak progress in power linearly and at the same rate, but this is just untrue.
A single proxy probe (OR A DAMN HGN CLOAK SENSOR) and nullify unlimited amounts of active cloaks.
Other considerations:
Cloaks themselves in isolation are pretty good; I know we already nerfed proxies but tbh they probably need further addressing, it's almost as agregious as the relationship between hs and inhibs - this game mechanic is pretty stunted to edge cases or turtle strats.
I would do this:
add a TO sphere to show detection radius (dark blue like cloaks, easy to distinguish due to size difference)put a pin in this, don't think it's an amazing idea