Despite some small buffs, these units are still never used as they're almost bottom of the barrel for anti-fighter needs. These changes aim to open up more strategies for defending against fighter aggression. The Vaygr platform is also losing its ability to turn in place - this gives them a similar weakness to Hiigaran platforms which notoriously have their damage halved if fought from above or below.
Attack Script: No longer able to turn in place to aim at targets
Build time:20 => 19 (-5%)
Weapons:
Lead their shots (ballistic aiming).
Maximum vertical rotation:12 => 90To compensate for being locked in place, matching Hiigaran.
Projectile speed:2200 => 2800 (+27.3%)
Shots/s:0.2 => 0.4 (+100%) Per turret.
Base damage:40 => 25 (-37.5%)
Damage Multipliers:
vs All Corvettes:1.0 => 0.5 (-50%)
Accuracy Multipliers:
vs HW2 Fighters:0.85 => 0.75 (-11.8%)
vs HW1 Fighters:0.95 => 0.85 (-10.5%)
Gun Platforms (Hiigaran)
Despite some small buffs, these units are still never used as they're almost bottom of the barrel for anti-fighter needs. These changes aim to open up more strategies for defending against fighter aggression.
Build time:20 => 19 (-5%)
Weapons:
Lead their shots (ballistic aiming).
Projectile speed:2200 => 2800 (+27.3%)
Shots/s:0.2 => 0.4 (+100%) Per turret.
Base damage:40 => 25 (-37.5%)
Damage Multipliers:
vs All Corvettes:1.0 => 0.5 (-50%)
Accuracy Multipliers:
vs HW2 Fighters:0.85 => 0.75 (-11.8%)
vs HW1 Fighters:0.95 => 0.85 (-10.5%)
Defenders:
Defender damage is overtuned against platforms; HW1 have plenty of options such as corvettes for handling gun platforms.
Weapons:
Damage Multipliers:
vs Platforms:1.1 => 1.0 (-9.1%)
HW1 Bombers:
With plats buffed, bombers are now underperforming in the matchup - compensation here.
Gun Platforms (Vaygr)
Gun Platforms (Hiigaran)
Defenders:
HW1 Bombers:
Hiigaran Bombers:
Vaygr Bombers: