This is a bit more complicated; in classic the standard swarmer moves at an astonishing 1500 u/s, which is 1.7* times an interceptors 875!
In RM we would get a relative speed of 834, which might be OK for an experienced player but more casual people will definitely be overwhelmed - many accuracy table weapons simply will never hit a unit going this fast.
Their script causes them to lose nearly all movespeed until they dock with a fuel pod, negating this whole situation as a special circumstance.
Focusing just on the swarmers movespeed:
swarmer/adv. swarmer:
forward: 490 -> 520
strafe: 392 -> 400
this makes them superior in terms of mobility, but not by a crushing amount; this is akin to classic
breakoff from this issue: https://github.com/HW-PlayersPatch/Development/issues/240
This is a bit more complicated; in classic the standard swarmer moves at an astonishing
1500
u/s, which is 1.7* times an interceptors875
!In RM we would get a relative speed of
834
, which might be OK for an experienced player but more casual people will definitely be overwhelmed - many accuracy table weapons simply will never hit a unit going this fast.Their script causes them to lose nearly all movespeed until they dock with a fuel pod, negating this whole situation as a special circumstance.
Focusing just on the swarmers movespeed:
swarmer/adv. swarmer:
490 -> 520
392 -> 400
this makes them superior in terms of mobility, but not by a crushing amount; this is akin to classic