Closed cloaked2222 closed 6 years ago
Posting these here for reference:
-These are additional minor details, not included in the change list. -For even more details, check out the Stats Tool.
-N/A
---Improved compatibility for mods. (Created a playerspatch_util.lua file, separate from scar_util.lua)
-N/A
---Resource collectors default stance restored to normal (like v2.1, now that evasive bonuses have been removed from utility ships)
Motherships ---Rotation speed +100% (to aid in positioning motherships around asteriod patches)
Resource Collectors ---Kamakazi damage 100%->60% -40% (to prevent instantly killing other collectors)
Flak Frigates ---Accuracy vs hw1 fighters .10->.90 +900% (now performs similarly vs hw1 and hw2 fighters)
Defense Field Frigates ---Rotation speed +59% (to match flak frigates, and be able to better micro them)
Resource Collectors ---Kamakazi damage 80%->60% -25% (to prevent instantly killing other collectors)
Resource Controller ---Base Health 25k->30k +20%, Armour -11% ---Rotation Speed +100%
Defenders ---Base Health 360->400 +11%, Armour -11% (effective health unchanged)
Taiidan Defense Fighters ---Base Health 135->300 +122%, Armour +17%
Repair Corvettes ---Rotation Speed +31% ---Armour -25%
Multi-Gun Corvettes ---Rotation Speed +76% ---For Kushan, build Time restored to 22sec (was accidently set to 25sec in build 7)
Minelayer Corvettes ---Base Health: 900->1800 +100%, Armour -25%
Assault Frigates ---Rotation Speed +33%
Kushan Drone Frigates ---Accuracy vs fighters 0.7->0.9 +29% (now performs closer to a Hiig flak frigate)
Taiidan Field Frigates ---Rotation Speed +40% ---Armour -4% ---Damage/Accuracy reduction within field -5% to -7%
Motherships ---Multiplayer Base Health 280k->420k +50%, Armour -18% -Campaign: Health 247k->250k +1% ---Campaign Base Health 210k->250k +19%, Armour -18%
Gravity Wells ---Base Health 18k->11k -39%, Armour +17% ---Accuracy debuff range -20% (to match GW ability range, missed change in 2.205)
Cloak Generators ---Rotation Speed +36% ---Armour +17%
The props are not currently up to date. I did a spot check a month ago and found several errors. Plus most of the changes made in the last month have not been reflected in the props (mainly my work).
There's a few reasons I haven't touched them:
Before we can release the next version we need a change log. I've uploaded my local copy from about June 1st: https://github.com/HW-PlayersPatch/2.3/blob/Bleeding-Edge/Props/Change%20List.md I'll try and update it soon. I basically plan to:
Might just put most of the hw1 basic property changes into a spreadsheet, since the changes are so massive. Could pull these from the Stats Tool.
Edit: Mostly done now.