Closed GER-Space closed 7 years ago
ce can remove the old shader load logic and convert the TRVisor shader into an KSP asset bundle. (which will be loaded with the reflective shader) I also sorted out the issues with the OpenGL target, so all shaders will work under MacOS and Linux.
sounds good :)
I'll make a new PullRequest as soon #6 is merged. This will make the review easier.
ok this can be closed
ce can remove the old shader load logic and convert the TRVisor shader into an KSP asset bundle. (which will be loaded with the reflective shader) I also sorted out the issues with the OpenGL target, so all shaders will work under MacOS and Linux.