Closed Sigma88 closed 7 years ago
custom "Heads" folders can be defined like custom "Default" folders.
Texture should be stored in a subfolder of the custom "Heads" (called "Male" or "Female")
so, for example I could make a mod called "Avatar" to have blue kerbals.
My mod would need to have a folder structure similar to this:
and I can tell TRR to load head textures using this cfg:
TextureReplacerReplaced { Folders { Heads = Avatar/BlueFaces/ } }
NOTE: even the textures inside TextureReplacerReplaced/Heads/ should be divided into subfolders called "Male" and "Female"
NOTE2: with this setup it's not required to have a line to specify which textures are female
custom "Heads" folders can be defined like custom "Default" folders.
Texture should be stored in a subfolder of the custom "Heads" (called "Male" or "Female")
so, for example I could make a mod called "Avatar" to have blue kerbals.
My mod would need to have a folder structure similar to this:
and I can tell TRR to load head textures using this cfg:
NOTE: even the textures inside TextureReplacerReplaced/Heads/ should be divided into subfolders called "Male" and "Female"
NOTE2: with this setup it's not required to have a line to specify which textures are female