Closed Chrissstrahl closed 3 months ago
Fixed with workaround: https://github.com/HaZardModding/STEF2_GBS-MOD/commit/a1d5b0bd9e1d3588616635c946ce64070207e995 Overwrote animation while NPC was in ai_off. Issue of missing Animations was not investigated in depth.
Level: map1 Where: During Combat When: During any scripted beamin sequence
Actors walk/run during beamin, they should be standing. Probably happening due to missing transport in/out animations.