==-----e1l3 --- PLAYER STUCK CLIENT ID 1
==-----------------PLAYERS
[SA] ChannelDaniilaGOG E:0 H:656 T:allies O:-784 -5360 64
MoH:CL Player E:1 H:750 T:allies O:-711 -6296 229
==-----------------OBJECTIVES
Objective 1: [INPROGRESS] Successfully Cross the Canal
Objective 2: [INPROGRESS] Free the British Prisoners
Objective 3: [DONOTDRAW] Secure the Fortress
Objective 4: [DONOTDRAW] Locate Klaus Knefler
Objective 5: [DONOTDRAW] Follow Klaus
reanimator.scr -> Spawning guy at 1 : NIL
REANIMATOR >>> Cloning cover_fire_guy
REANIMATOR >>> dude mg = NIL
^~^~^ Bad model name 'NIL'
reanimator.scr -> Spawning guy at script_origin : (2846.000000, -2255.000000, 175.000000)
REANIMATOR >>> Cloning wall_mg_attacker
REANIMATOR >>> dude mg = wall_mg42
REANIMATOR >>> Spawned guy wall_mg_attacker has a machine gun, enabling ....
local.man.mg = self[1] //[203] chrissstrahl - prevent console spam: Cannot cast 'array' to listener (global/mg42init.scr, 44)
local.man^
^~^~^ Script Error: Cannot cast 'array' to listener
^~^~^ Bad model name 'NIL'
^~^~^ Attack medium range default case for unarmed weapon group - fix attack.scr
reanimator.scr -> Spawning guy at 1 : NIL
REANIMATOR >>> Cloning cover_fire_guy
REANIMATOR >>> dude mg = NIL
reanimator.scr -> Spawning guy at script_origin : (1451.000000, -2060.000000, 175.000000)
REANIMATOR >>> Cloning reanimated_attacker
REANIMATOR >>> dude mg = NIL
^~^~^ Bad model name 'NIL'
^~^~^ Bad model name 'NIL'
^~^~^ Bad model name 'NIL'
^~^~^ weapon 'garand' is not handled in weapon.scr... setting to none!!
^~^~^ weapon 'garand' is not handled in weapon.scr... setting to none!!
Couldn't find animation 'DFRUS_E1L3_PF2501' in 'models/human/sc_al_us_infmask.tik' - trying sound alias instead.
^~^~^ Callback of sound 'DFRUS_E1L3_PF2501' ignored.
reanimator.scr -> Spawning guy at script_origin : (1451.000000, -2060.000000, 175.000000)
REANIMATOR >>> Cloning reanimated_attacker
REANIMATOR >>> dude mg = NIL
reanimator.scr -> Spawning guy at script_origin : (2846.000000, -2255.000000, 175.000000)
REANIMATOR >>> Cloning wall_mg_attacker
REANIMATOR >>> dude mg = wall_mg42
REANIMATOR >>> Spawned guy wall_mg_attacker has a machine gun, enabling ....
local.man.mg = self[1] //[203] chrissstrahl - prevent console spam: Cannot cast 'array' to listener (global/mg42init.scr, 44)
local.man^
^~^~^ Script Error: Cannot cast 'array' to listener
MAP e1l3 issues
==-----e1l3 --- PLAYER STUCK CLIENT ID 1 ==-----------------PLAYERS [SA] ChannelDaniilaGOG E:0 H:656 T:allies O:-784 -5360 64 MoH:CL Player E:1 H:750 T:allies O:-711 -6296 229 ==-----------------OBJECTIVES Objective 1: [INPROGRESS] Successfully Cross the Canal Objective 2: [INPROGRESS] Free the British Prisoners Objective 3: [DONOTDRAW] Secure the Fortress Objective 4: [DONOTDRAW] Locate Klaus Knefler Objective 5: [DONOTDRAW] Follow Klaus
reanimator.scr -> Spawning guy at 1 : NIL REANIMATOR >>> Cloning cover_fire_guy REANIMATOR >>> dude mg = NIL ^~^~^ Bad model name 'NIL' reanimator.scr -> Spawning guy at script_origin : (2846.000000, -2255.000000, 175.000000) REANIMATOR >>> Cloning wall_mg_attacker REANIMATOR >>> dude mg = wall_mg42 REANIMATOR >>> Spawned guy wall_mg_attacker has a machine gun, enabling .... local.man.mg = self[1] //[203] chrissstrahl - prevent console spam: Cannot cast 'array' to listener (global/mg42init.scr, 44) local.man^
^~^~^ Script Error: Cannot cast 'array' to listener
^~^~^ Bad model name 'NIL' ^~^~^ Attack medium range default case for unarmed weapon group - fix attack.scr reanimator.scr -> Spawning guy at 1 : NIL REANIMATOR >>> Cloning cover_fire_guy REANIMATOR >>> dude mg = NIL
reanimator.scr -> Spawning guy at script_origin : (1451.000000, -2060.000000, 175.000000) REANIMATOR >>> Cloning reanimated_attacker REANIMATOR >>> dude mg = NIL ^~^~^ Bad model name 'NIL' ^~^~^ Bad model name 'NIL' ^~^~^ Bad model name 'NIL'
^~^~^ weapon 'garand' is not handled in weapon.scr... setting to none!! ^~^~^ weapon 'garand' is not handled in weapon.scr... setting to none!! Couldn't find animation 'DFRUS_E1L3_PF2501' in 'models/human/sc_al_us_infmask.tik' - trying sound alias instead. ^~^~^ Callback of sound 'DFRUS_E1L3_PF2501' ignored.
reanimator.scr -> Spawning guy at script_origin : (1451.000000, -2060.000000, 175.000000) REANIMATOR >>> Cloning reanimated_attacker REANIMATOR >>> dude mg = NIL
reanimator.scr -> Spawning guy at script_origin : (2846.000000, -2255.000000, 175.000000) REANIMATOR >>> Cloning wall_mg_attacker REANIMATOR >>> dude mg = wall_mg42 REANIMATOR >>> Spawned guy wall_mg_attacker has a machine gun, enabling .... local.man.mg = self[1] //[203] chrissstrahl - prevent console spam: Cannot cast 'array' to listener (global/mg42init.scr, 44) local.man^
^~^~^ Script Error: Cannot cast 'array' to listener