Closed Chrissstrahl closed 3 years ago
It has been suggested that not all tasks have been completed and the mission does not continue because of that. I don't think this is the case, but it should also be investigated.
IMPORTANT INFORMATION! IF YOU SKIPPED "Locate and Seize Enemy Artillery" TASK, CONVOY WILL BE INVISIBLE!
If not, convoy is being normal and scripts is working.
okay, great, I will make it so that you can't enter the outpost/bunker if that objective is not completed, so players do not have to walk so far to fix that.
Use flashing red text to tell players that they can only enter the base if the artillery objective is complete
Will work on this today.
While you are at it, can you check if you can add some debug infos so we can see if there are any threads that get spawned over and over again unssearly ? Just a quick check, nothing fancy, we have debug in place from the coop mod thread stuff and should be seeing some results from that if you keep the logfile while testing it.
I've added some debug to ai.scr.
I've added change to bunker start so player can't enter until artillery are seized. But bug persists if you don't pick up the documents at bunker exit. I will also block player at bunker exit too.
Fix incoming...
Should be fixed. Players are blocked and final door now locks.
https://github.com/Chrissstrahl/hzm-mohaa-coop-mod/commit/ec7402be59a32da8b20c62ae17e811c9dc5ba706
It is closed but got label needs testing, I am confused, reopening it until it was tested.
I tested this fix and this works fine.
e1l1 does not complete. Convoy at the end is not visible.
"no thread to ran thread" also occurred in the logs
This bug does not always happen.