Closed Chrissstrahl closed 3 years ago
Common issue with all projectiles in MOHAA. Will require a projectile handler to improve. Can see it becoming fairly complex if we want it done right. E.g. what if you fire on the top edge of the rock archways but the damage happens outside of the trigger radius because it's now moved above it. Or, if we keep the original explosion too, both explosions will increase damage given to targets. And so on. Not a trivial fix.
The radius damage of the player tank projectiles should originate a few units above ground to prevent the terrain from blocking the radiusdamage. You can shoot right next to a ai in the ground and if there is some sort of terrain or hole or something it will completely block the damage to the ai that is standing like half a meter away from it, something that would never happen in reality.