Closed lefnire closed 11 years ago
I've forked my own versions of HabitRPG only so lefnire can see directly what I'm adding through the pull requests. So I think you're fine.
Submitted these variations a little bit ago, hope I did it right! From left to right: Base, White Wolf, Desert Wolf, Red Wolf, Shade Wolf, Skeleton Wolf, Zombie Wolf, Happy Golden Wolf, and Veteran Wolf.
Wow! This looks awesome, I'm wondering though if we should make this like a line of wolfs, or if they should all be just separate pets.
Is it okay for you if we try to get some of these up on the KS page and maybe some other pages for publicity? On Feb 4, 2013 6:38 AM, "Shane Lister" notifications@github.com wrote:
Submitted these variations a little bit ago, hope I did it right! [image: Pet-Wolf-Variations]https://f.cloud.github.com/assets/2374703/122770/4cf2a632-6e8b-11e2-8185-af7395e36c74.png From left to right: Base, White Wolf, Desert Wolf, Red Wolf, Shade Wolf, Skeleton Wolf, Zombie Wolf, Happy Golden Wolf, and Veteran Wolf.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13063033.
Fantastic job Shaners!
@SlappyBag Thank you!
@Pandoro Thanks! Not sure what you mean by line of wolves? Like one sprint sheet image file for for the wolf pet and the variations in colour? I'm not too familiar with the mechanics calling and splitting the image but I can definitely put them (and future pets) into one png to be accessed. Is that method already setup with the player customization image and css file? About publicity, feel free to put them on any page!
What I meant was, that I was wondering if we should make different variants of each pet as you now did, so for example if I make a sheep, if I should also make a black sheep, a furry sheep, an old sheep, a zombie sheep, etc. Or if we should focus rather on making a sheep, a dog, a cat, a lizard, a horse and so forth.
So if we should make multiple of the same kind (=line) or different kinds. I really love the wolves, I'm just afraid that for some other animals, this might not be possible to make all the variations and then it might look stupid if you have a cat, a dog, a lizard, a wolf, a zombie wolf, a golden wolf, a skeleton wolf and all the other wolfs ;)
For the CSS file, I found a pretty nice GIMP plugin which can do that all for you :) If you want to use it, just search for CSS and gimp, it's pretty straight forward.
On Mon, Feb 4, 2013 at 4:36 PM, Shane Lister notifications@github.comwrote:
@SlappyBag https://github.com/SlappyBag Thank you!
@Pandoro https://github.com/Pandoro Thanks! Not sure what you mean by line of wolves? Like one sprint sheet image file for for the wolf pet and the variations in colour? I'm not too familiar with the mechanics calling and splitting the image but I can definitely put them (and future pets) into one png to be accessed. Is that method already setup with the player customization image and css file? About publicity, feel free to put them on any page!
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13082175.
i think we can have a mixed bag. Now that we already have a line of wolves, let's keep it. If we only want one lizard, that's fine - I see this in RPGs from time to time, some creatures having variations and others only one.
On Mon, Feb 4, 2013 at 10:44 AM, Pandoro notifications@github.com wrote:
What I meant was, that I was wondering if we should make different variants of each pet as you now did, so for example if I make a sheep, if I should also make a black sheep, a furry sheep, an old sheep, a zombie sheep, etc. Or if we should focus rather on making a sheep, a dog, a cat, a lizard, a horse and so forth.
So if we should make multiple of the same kind (=line) or different kinds. I really love the wolves, I'm just afraid that for some other animals, this might not be possible to make all the variations and then it might look stupid if you have a cat, a dog, a lizard, a wolf, a zombie wolf, a golden wolf, a skeleton wolf and all the other wolfs ;)
For the CSS file, I found a pretty nice GIMP plugin which can do that all for you :) If you want to use it, just search for CSS and gimp, it's pretty straight forward.
On Mon, Feb 4, 2013 at 4:36 PM, Shane Lister notifications@github.comwrote:
@SlappyBag https://github.com/SlappyBag Thank you!
@Pandoro https://github.com/Pandoro Thanks! Not sure what you mean by line of wolves? Like one sprint sheet image file for for the wolf pet and the variations in colour? I'm not too familiar with the mechanics calling and splitting the image but I can definitely put them (and future pets) into one png to be accessed. Is that method already setup with the player customization image and css file? About publicity, feel free to put them on any page!
— Reply to this email directly or view it on GitHub< https://github.com/lefnire/habitrpg/issues/107#issuecomment-13082175>.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13082602.
Dragon maybe or tiger or bear oh my On Feb 4, 2013 11:10 AM, "Tyler Renelle" notifications@github.com wrote:
i think we can have a mixed bag. Now that we already have a line of wolves, let's keep it. If we only want one lizard, that's fine - I see this in RPGs from time to time, some creatures having variations and others only one.
On Mon, Feb 4, 2013 at 10:44 AM, Pandoro notifications@github.com wrote:
What I meant was, that I was wondering if we should make different variants of each pet as you now did, so for example if I make a sheep, if I should also make a black sheep, a furry sheep, an old sheep, a zombie sheep, etc. Or if we should focus rather on making a sheep, a dog, a cat, a lizard, a horse and so forth.
So if we should make multiple of the same kind (=line) or different kinds. I really love the wolves, I'm just afraid that for some other animals, this might not be possible to make all the variations and then it might look stupid if you have a cat, a dog, a lizard, a wolf, a zombie wolf, a golden wolf, a skeleton wolf and all the other wolfs ;)
For the CSS file, I found a pretty nice GIMP plugin which can do that all for you :) If you want to use it, just search for CSS and gimp, it's pretty straight forward.
On Mon, Feb 4, 2013 at 4:36 PM, Shane Lister notifications@github.comwrote:
@SlappyBag https://github.com/SlappyBag Thank you!
@Pandoro https://github.com/Pandoro Thanks! Not sure what you mean by line of wolves? Like one sprint sheet image file for for the wolf pet and the variations in colour? I'm not too familiar with the mechanics calling and splitting the image but I can definitely put them (and future pets) into one png to be accessed. Is that method already setup with the player customization image and css file? About publicity, feel free to put them on any page!
— Reply to this email directly or view it on GitHub< https://github.com/lefnire/habitrpg/issues/107#issuecomment-13082175>.
— Reply to this email directly or view it on GitHub< https://github.com/lefnire/habitrpg/issues/107#issuecomment-13082602>.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13087282.
I think variants can work for all pet types but that is mostly just my opinion! The way I saw it was that the base models (base and desert wolf) would be more common but the others would increase in rarity, red, white, shade, gold being rarest. This would work with a random loot drop system or if the player really wanted a rare variant they could use a token or two. Maybe the zombie and skeleton variants could be exclusive to a future necromancer class, maybe the base wolf would grow up into a veteran wolf after completing a certain amount of tasks or having been signed up with habitRPG for a certain amount of time. Variants I feel enrich the pool to pull from and you don't necessarily have to release them all at once or in the same way. Or you could just not have the rare breeds available for a certain pet types and keep the base models as common.
Love the ideas man!
I also really like the growing up of the pet, but for reasons of easyness, I would, at least for now, not do that. I also think it can work for most pets, it's just that it can be a lot of work ;)
On Mon, Feb 4, 2013 at 6:27 PM, Shane Lister notifications@github.comwrote:
I think variants can work for all pet types but that is mostly just my opinion! The way I saw it was that the base models (base and desert wolf) would be more common but the others would increase in rarity, red, white, shade, gold being rarest. This would work with a random loot drop system or if the player really wanted a rare variant they could use a token or two. Maybe the zombie and skeleton variants could be exclusive to a future necromancer class, maybe the base wolf would grow up into a veteran wolf after completing a certain amount of tasks or having been signed up with habitRPG for a certain amount of time. Variants I feel enrich the pool to pull from and you don't necessarily have to release them all at once or in the same way. Or you could just not have the rare breeds available for a certain pet types and keep the base models as common.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13088197.
It would be better to have separate images for each char/wolf/etc as not all will be displayed at once, requiring a larger file be downloaded with no difference in visuals.
Also, all the variations!
Apparently one large is faster though :O At least that is what I read when reading about CSS. On Feb 4, 2013 7:39 PM, "Stan Lindsey" notifications@github.com wrote:
It would be better to have separate images for each char/wolf/etc as not all will be displayed at once, requiring a larger file be downloaded with no difference in visuals.
Also, all the variations!
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13091912.
yeah, i'm trying to figure this out now that stan mentions it. One large sprite-sheet is faster when you're going to use many of the sprites on the site, but stan has a point that we're only going to be using one sprite of each category at a time (1 weapon, 1 armor, 1 pet, etc). Might not be so though, as far as character customizations go we'll want to show all options to the user at once. Come to think of it, while the user will only have one of each sprite at a time, many wil be displayed in the app: stores, customization screens, party avatar customizations, etc. I think sprite-sheets is the way to go;.
Well some statistics from my side: All the single items containing male and female: 64 items 94.4kb The one big sprite + the css file: 2 items 19.5kb One set for 1 character 6 items +- 9kb Meaining we don't save that much space by not sending the full thing, but we do save 4 or 5 http requests, I'm not sure if the css file needs one, but I guess it does. And this was the main point in the article, the http requests take the time, not the actual file downloads.
So from my extremely newbie idea, yes I'd go with the CSS sprites :)
On Mon, Feb 4, 2013 at 7:55 PM, Tyler Renelle notifications@github.comwrote:
yeah, i'm trying to figure this out now that stan mentions it. One large sprite-sheet is faster when you're going to use many of the sprites on the site, but stan has a point that we're only going to be using one sprite of each category at a time (1 weapon, 1 armor, 1 pet, etc). Might not be so though, as far as character customizations go we'll want to show all options to the user at once. Come to think of it, while the user will only have one of each sprite at a time, many wil be displayed in the app: stores, customization screens, party avatar customizations, etc. I think sprite-sheets is the way to go;.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13092728.
Not one of my best, but I guess it might serve as a possible pet, for the sheep lovers amongst us :p
@lefnire - True, as we progress the full sprite sheet will be used more, might as well build to that infrastructure earlier.
Plus with @Pandoro doing the actual maths you can't go wrong!
I'm completely new to pixel art, but I'm willing to help with any art if needed. These are some rough class based armour designs for a rogue/thief and a mage. I was thinking that if stats such as strength, intelligence and agility were implemented, once they reach a certain stat level specific armour sets could become available. For example if agility reached 5 the rogue armour would become available and like wise for the mage if intelligence reached 5. Feel free to suggest any modifications and what-not. I am aware that there is a red wizard sprite from BQ, but I feel that it doesn't fit the overall style of the character armours that well.
Thank you for contributing :)
You should have a look at the css_sprite.png somewhere deep down in the public/img/... folder in the repository.
I decided to create characters like that, so that skin and hair color can easily be changed. I'm not sure if this is the best system, but if we stick with this, then we will be a little constrained when it comes to designing new pixel art. For example the beard would be somewhat hard to realize, but I guess still doable. If more and more people start to contribute, I guess it would be very wise to setup some guidelines on how to create the characters, such that they can easily be fit into the game. For example by using the system I chose, or by coming up with some better alternative.
On Wed, Feb 6, 2013 at 12:24 PM, Orangyfresh notifications@github.comwrote:
[image: Pixel Art Mage]https://f.cloud.github.com/assets/3490913/131213/df8f8496-704e-11e2-8511-3170ca6c0df2.png [image: Pixel Art Rogue]https://f.cloud.github.com/assets/3490913/131219/300cde96-704f-11e2-95f1-25d59dee29c2.png
I'm completely new to pixel art, but I'm willing to help with any art if needed. These are some rough class based armour designs for a rogue/thief and a mage. I was thinking that if stats such as strength, intelligence and agility were implemented, once they reach a certain stat level specific armour sets could become available. For example if agility reached 5 the rogue armour would become available and like wise for the mage if intelligence reached 5. Feel free to suggest any modifications and what-not. I am aware that there is a red wizard sprite from BQ, but I feel that it doesn't fit the overall style of the character armours that well.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13177493.
P.S. I really like the wizard though :) I'll think about if it is possible to add the beard to my sprite system!
It would be an option to make something like a beard for male and a pony tail for female characters, these could be turned on or off. Which would make some armor look better anyway. It will cost some more work and there will need to be some more sprites, but it would mean 1 extra settings option for both genders.
On Wed, Feb 6, 2013 at 12:32 PM, Alexander Hermans < alexander.hermans0@gmail.com> wrote:
Thank you for contributing :)
You should have a look at the css_sprite.png somewhere deep down in the public/img/... folder in the repository.
I decided to create characters like that, so that skin and hair color can easily be changed. I'm not sure if this is the best system, but if we stick with this, then we will be a little constrained when it comes to designing new pixel art. For example the beard would be somewhat hard to realize, but I guess still doable. If more and more people start to contribute, I guess it would be very wise to setup some guidelines on how to create the characters, such that they can easily be fit into the game. For example by using the system I chose, or by coming up with some better alternative.
On Wed, Feb 6, 2013 at 12:24 PM, Orangyfresh notifications@github.comwrote:
[image: Pixel Art Mage]https://f.cloud.github.com/assets/3490913/131213/df8f8496-704e-11e2-8511-3170ca6c0df2.png [image: Pixel Art Rogue]https://f.cloud.github.com/assets/3490913/131219/300cde96-704f-11e2-95f1-25d59dee29c2.png
I'm completely new to pixel art, but I'm willing to help with any art if needed. These are some rough class based armour designs for a rogue/thief and a mage. I was thinking that if stats such as strength, intelligence and agility were implemented, once they reach a certain stat level specific armour sets could become available. For example if agility reached 5 the rogue armour would become available and like wise for the mage if intelligence reached 5. Feel free to suggest any modifications and what-not. I am aware that there is a red wizard sprite from BQ, but I feel that it doesn't fit the overall style of the character armours that well.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13177493.
Thanks for the feedback :) Yes I am aware of the problem regarding the beard, especially more so after looking at the css_sprite.png. An option to turn it on and off would be great, but until then it can just be removed or edited to fit with the constraints. My main question is how do I add new pixel art to the system that is being used, as this is all quite new to me.
Well, I'm new to this too ;) I just came up with the system myself as well. Somewhere in the same folder you should fine a full.xcf This can be edited with GIMP. Each layer is aligned so that you can turn on several layers to make up one character.
So you hide all layers and then only view for example f_head_1 f_armor_3 f_skin_white f_hair_black And maybe you can add some weapons etc. If you want to add something, the main goal is to create a new armor and new head, so that it works together with all the skin and hair colors and so that it aligns with the weapons and shields. This for example means that your head needs to be big enough to cover up all the hair and not too big as to leave transparent holes in the resulting image ;)
You can just play around with it. At some point we might need to introduce different shapes of the skin anyways, in order to fit different models.
Also if anyone has a better way, that makes combining different layers possible, without the need for creating all the possible combinations as one avatar, please share with us!
On Wed, Feb 6, 2013 at 1:32 PM, Orangyfresh notifications@github.comwrote:
Thanks for the feedback :) Yes I am aware of the problem regarding the beard, especially more so after looking at the css_sprite.png. An option to turn it on and off would be great, but until then it can just be removed or edited to fit with the constraints. My main question is how do I add new pixel art to the system that is being used, as this is all quite new to me.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13179815.
Ok, nice. I understand, thanks! Yeah I'll have a go at it when I've next got some time on my hands.
When do you think different skin colors and hair colors will be available? That seems like it should be a priority for the sprites.
Made a few more pets: I'll submit the pull request tonight when I get home. From left to right: Fox, Bear Cub, Dragon (or Dino), and Lion. I'm working on a tiger, larger bear, panda, and flying pig plus variants.
Love the fox! The others are cool as well, although size-wise, the lion will probably be a mount and not a pet ;-) On Feb 6, 2013 7:40 PM, "Shane Lister" notifications@github.com wrote:
Made a few more pets: [image: Pet-Fox-BearCub-Dragon-Lion]https://f.cloud.github.com/assets/2374703/132620/a9d065ae-708b-11e2-85d9-f9245fa6fa28.png I'll submit the pull request tonight when I get home. From left to right: Fox, Bear Cub, Dragon (or Dino), and Lion. I'm working on a tiger, larger bear, panda, and flying pig plus variants.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13197675.
God I love this thread. You guys rock.
On Wed, Feb 6, 2013 at 1:40 PM, Shane Lister notifications@github.comwrote:
Made a few more pets: [image: Pet-Fox-BearCub-Dragon-Lion]https://f.cloud.github.com/assets/2374703/132620/a9d065ae-708b-11e2-85d9-f9245fa6fa28.png I'll submit the pull request tonight when I get home. From left to right: Fox, Bear Cub, Dragon (or Dino), and Lion. I'm working on a tiger, larger bear, panda, and flying pig plus variants.
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13197675.
A lion followed you home... and you had a sudden urge (verging on panic) to finish your daily tasks. :-)
@lemoness The actual pixel art is done, we just need to add some code, which shouldn't be all that much work, however currently the party system still has the higher priority. If everything goes well though, and of course if Tyler finds the time to do the coding, it shouldn't take all that long any more :)
@wc8 Panic indeed :p I think I would run for miles before stopping ;) Exercise, :negative_squared_cross_mark:
In my estimation, this is going to be the next feature. Parties is in now, and avatar customizations is going to be the revenue generator - so we'll need this in sooner than later. Stan is organizing a discussion, we'll want to talk about what customizations should be free and which should be bought with tokens. More soon, thanks for all the hard work guys.
On Wed, Feb 6, 2013 at 4:17 PM, Pandoro notifications@github.com wrote:
@lemoness https://github.com/lemoness The actual pixel art is done, we just need to add some code, which shouldn't be all that much work, however currently the party system still has the higher priority. If everything goes well though, and of course if Tyler finds the time to do the coding, it shouldn't take all that long any more :)
@wc8 https://github.com/wc8 Panic indeed :p I think I would run for miles before stopping ;) Exercise, [image: :negative_squared_cross_mark:]
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13205615.
Feedback :) ?
In love it :-) tell me what program are you using On Feb 6, 2013 3:46 PM, "Pandoro" notifications@github.com wrote:
[image: new]https://f.cloud.github.com/assets/1872333/133330/957247ce-70a6-11e2-839c-96add9efa68d.png
Feedback :) ?
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13207068.
I love that you started with pretending not to know what you're doing, you magnificent wizard alex
On Wed, Feb 6, 2013 at 4:46 PM, Pandoro notifications@github.com wrote:
[image: new]https://f.cloud.github.com/assets/1872333/133330/957247ce-70a6-11e2-839c-96add9efa68d.png
Feedback :) ?
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13207068.
Mainly that is BQ content though :p soooo Only the spear and the hair is really mine ;) But you saw the hair already sooo here is the spear :p
Oooh and @Neohuman GIMP ;)
Yay, I'm excited for it! Mostly I just want my brown skin and hair :) Also, I can't wait to see what fun paid customization options you'll come up with!
Also I LOVE THOSE PETS!!
Helmet: BQ content Weapon: own creation
Hmmm somehow github is buggy :-/
Here is the animated version
@Pandoro you art is beautiful & @Shaners
@Shaners now too, you've both been doing an excellent job. @Shaners, [mailto:email me] sometime - would love to get in touch with you.
The Tard-meister is getting some limelight in the world outside GH :)
Top one is just a variant on a previous armour set and the second is an improvement on the thief I posted previously. Lastly some robes for a wizard character. Am I doing it right? :P
Yes! These are looking good and I think they can be integrated without too much changes :)
On Thu, Feb 7, 2013 at 11:37 AM, Orangyfresh notifications@github.comwrote:
[image: Pixel Art Iron Armour]https://f.cloud.github.com/assets/3490913/135167/78aa437e-7111-11e2-97b5-1f1d1e2b99e0.png [image: Pixel Art Rogue 2]https://f.cloud.github.com/assets/3490913/135169/7911afd2-7111-11e2-899b-e17fa4b0f758.png [image: Pixel Art Red Robes]https://f.cloud.github.com/assets/3490913/135168/79016b86-7111-11e2-90e4-ad4483d9d0fa.png
Top one is just a variant on a previous armour set and the second is an improvement on the thief I posted previously. Lastly some robes for a wizard character. Am I doing it right? :P
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13230279.
Thanks, as long as they can be integrated I'm happy. I'll most likely modify my grey wizard so it fits the system and probably make some more tomorrow. If there's anything I can do to make them easier to be implemented, let me know :)
Well the "best" thing to do, would be to integrate them ;)
The way I do this is the following. I take the full.xcf open it in gimp, create a new layer. Then I start doing for example my new head gear. I then test it with different skin colors, different body armors, male female etc. I keep changing it until it works out and that is it ;)
However this can be quite tedious, so I don't want to really ask this from you. The general guideline is however, keep the hands fixed at the same position and keep the head pretty much the same size. Furthermore it would be good if the head part can be separated from the body. So if you draw one long wizard cloak, try to see if you could cut the head.
I think at some point we can also make dependencies, such as you can only use this item if you have no head gear on or something though.
Oooh and it would be nice if you could also provide them without shield and weapon. Although this is awesome to visualize the full potential of a new idea, everything which is covered up needs to be refilled later on with actual content. So if you put a sword and a shield on your pixel art, the person who is later on integrating it into the system needs to come up with new hands for the body gear.
On Thu, Feb 7, 2013 at 12:07 PM, Orangyfresh notifications@github.comwrote:
Thanks, as long as they can be integrated I'm happy. I'll most likely modify my grey wizard so it fits the system and probably make some more tomorrow. If there's anything I can do to make them easier to be implemented, let me know :)
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13231187.
Haha sure :) I haven't actually been able to check out the full.xcf as Gimp was playing up, I've been using Photoshop so far with the css_sprite.png for reference because it can't open the full.xcf file. But I'll get onto it sometime soon. Would I just replace the full.xcf file in the pull request once I've added more art?
I'm not really sure yet. The file is actually getting so bulky that is is getting hard to handle. I'm thinking about creating some file which only has 1 skin and hair color in it, for both male and female so that it can easily be extended. And then once a new piece checks out against this small file and it passes some tests of overlap, move it to the full.xcf file.
But I would actually go for an additional file. Considering it is a binary file it cannot be handled by the repository, so if I change it and you change it, then Tyler cannot merge it. Probably it's better that everyone creates some new file with the layers, or really create simple new png files and then once every so long fuse it all together.
On Thu, Feb 7, 2013 at 12:24 PM, Orangyfresh notifications@github.comwrote:
Haha sure :) I haven't actually been able to check out the full.xcf as Gimp was playing up, I've been using Photoshop so far with the css_sprite.png for reference because it can't open the full.xcf file. But I'll get onto it sometime soon. Would I just replace the full.xcf file in the pull request once I've added more art?
— Reply to this email directly or view it on GitHubhttps://github.com/lefnire/habitrpg/issues/107#issuecomment-13231790.
Ok, seperate .xcf files with layers it is then. I'll get round to changing my sprites to this and adding them later.
@lefnire @Pandoro @Neohuman thank you!
Another day, another set of critters: From left to right: Tiger, Panda, Flying Pig.
The pig is happy because he can fly but if you prefer there is also blank and angry flying pig:
Will submit a pull request again when I get home tonight. Still working on: large bear, lion cub, tiger cub, panda cub, and a polar bear plus variants.
@Pandoro I was mulling over how mounts might work pixel art-wise previously, maybe the lion, tiger, and panda are too big and may work better as mounts. I'll make some mock ups to explore how that might look and post them in this thread.
@Pandoro I've been working on the customizations branch to add hair, gender, skin, armorSet, armor, shield, helm. If you click the avatar you get a customizations modal, and you select preferences. Very simple, we'll clean up later.
Two things - in the previous incarnation, armor was represented in the item store as a helmet object. I'll use those for representing helmets in the item store now, but the chest pieces look pretty funky in the item store. We may want to add a version of the chest pieces which are "closed" so they don't have loose ends and transparency, if you know what I mean. Also, any chance you could throw the old helm objects (which are currently representing armor in the item store) into the sprite sheet? They are item-leatherarmor.png
item-mailarmor.png
, etc
PS, this stuff is looking awesome. your css is marvelous, and everything worked wonderfully.
@Orangyfresh I can't wait to be your rogue :) I'm gonna game the class system just to be him
come to think of it, we may want a whole row in the spritesheet for all "drops" (i guess we'll call them) which are scaled down. I tried putting weapons and armor from the css classes into the item store, but they're too big and I can't find a way to resize images from a sprite sheet (background-resize:50%
+ new background-position
?). Full disclosure (@SlappyBag caught this earlier), I pretty much suck at css
Hey guys, been getting a lot of pixel artist chiming in with desire to contribute (which effing rocks! thanks guys!). I'm trying to figure out a way to process this (or decide on someone?), so I figured I'd start a discussion here.
There will definitely be need for more pixel art. I want it to as closely resemble our current setup (browserquest iconset) as possible. We'll need a female avatar, character customizations (tabards, pets, mounts, etc) that people purchase with tokens, custom weapons / armor, and way later down the pike we'll want custom iconsets for white-label (don't worry about that now).
If you want to contribute, read the bottom of this wiki, reply here with maybe a sample? Just so I know it's the "type" of work Habit wants before sending you on designing a lot of stuff, just to have the pull-request denied. Let's keep the convo rolling, if anyone has other suggestions for going about this.