Closed Zer0t3ch closed 8 years ago
This is actually the intended effect. Each mount is represented by 3 different .png files, only two of which are included in the generation of the avatar. The mount's body is added before anything else, then the character sprite (including armor), then the mount's head. This, I presume, is supposed to give the effect of 'riding' your mount. However, with some of the armor-mount combinations, such as the one you have here, the sprites do not mesh exceedingly well.
@pnrich So is this something that needs to be changed?
It may be something to refer to the designers and pixel artists, but the code is working exactly as it should.
Okay, fair enough. Thanks.
@lemoness Please review this issue.
So, we could re-layer the art for the gryphon to prevent this from happening, which I think would probably look better. I'll add it to the list of things we need on Trello.
The re-layers have been completed by the talented @nonight! They're ready to be put in-game. If there's any issue with the following files, let me know.
So the solution for this one is to download these PNG files, copy them into the spritesmith directories on top of the old ones, and then grunt spritesmith, then pull, yes?
Yes, except that we're no longer using grunt for it. You can run the sprite task with:
npm run sprites
Aha, so the Wiki recording is out of date. I'll take this one for a spin for today's blog post.
Not sure if this is the right place for this issue, but it's just something that I noticed on Habitica.com http://i.imgur.com/V5HoHAf.png This was noted with the "Absurd Party Robes" used as part of the costume on the "Royal Purple Gryphon" mount.
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