Habrador / Computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
https://www.habrador.com/
MIT License
1.25k stars 149 forks source link

Consider making this a Unity Package? #5

Open JKWax opened 3 years ago

JKWax commented 3 years ago

Would you consider compiling this into a git package so that we can add it via the package manager? this means we would be able to get updates if we required and wouldn't need to manually import

See Howto

arodriguezg98 commented 2 years ago

Solved in: https://github.com/Habrador/Computational-geometry/pull/10