Similar to LightProbes.Tetrahedralize(), except it's exposed. It should output an array of Tetrahedron objects. It should also be memory efficient (use indices instead duplicate data and stuff) and have rather good realtime performance.
Could be useful for global illumination techniques.
Just an idea, might try implementing this myself, but I am not really good with geometry...
Similar to LightProbes.Tetrahedralize(), except it's exposed. It should output an array of Tetrahedron objects. It should also be memory efficient (use indices instead duplicate data and stuff) and have rather good realtime performance.
Could be useful for global illumination techniques.
Just an idea, might try implementing this myself, but I am not really good with geometry...