The current implementation relies on replacing only the texture right before the game tries to use it. This was because AMP objects are not loaded directly, making intercepting it right after it loaded difficult. New implementation should be able to do that through AnRoot objects, with embedded text replacement.
The current implementation relies on replacing only the texture right before the game tries to use it. This was because AMP objects are not loaded directly, making intercepting it right after it loaded difficult. New implementation should be able to do that through AnRoot objects, with embedded text replacement.