Closed smcameron closed 7 months ago
Added a clock to the qc app, and the clock appears to work on the hardware badge. Must be a bug in the moonpatrol app.
Hmm, putting printf's in moonpatrol, I see via USB serial that the time being computed correctly in the game, just not displayed correctly.
the_time = 65829 player.start_time = 32403 elapsed_time_ms = 54125 ms = 125 sec = 54 secs = 54 minute = 0 the_time = 65863 player.start_time = 32403 elapsed_time_ms = 54159 ms = 159 sec = 54 secs = 54 minute = 0
Fixed by:
Always use inttypes.h PRIu64 instead of %lu or %llu directly.
On the simulator, the moonpatrol badge app relies on rtc_get_ms_since_boot() for timing the player, seems to work.
On the badge hardware, in moonpatrol, the time stays at zero.
On the badge hardware, rtc_get_ms_since_boot() relies on get_absolute_time(), on the simulator it relies on timespec_get().
get_absolute_time() seems to be from the pico sdk.
That's all I know about the problem so far.