Gates and windows can be broken, so we want to be able to repair them. Could use hotzones, but then repairing actively-deployed things like barricades (if we add those) is different - unless deploying a barricade creates a hotzone.
In any case, we need to be able to repair gates and windows, so breaches can be closed.
Gates and windows can be broken, so we want to be able to repair them. Could use hotzones, but then repairing actively-deployed things like barricades (if we add those) is different - unless deploying a barricade creates a hotzone.
In any case, we need to be able to repair gates and windows, so breaches can be closed.