Open GoogleCodeExporter opened 8 years ago
I can confirm this exact behaviour. PLEASE look into a fix, as it is the last
step from me getting to play Quake 2 perfectly using the Sixaxis app +
controller!
LOVE the port too, it runs perfectly smooth and crisp!
Original comment by scar45
on 5 Oct 2012 at 5:08
*EDIT* - After playing around more with the Sixaxis app, I was able to set a
Touch Profile for the Right Stick to where the on-screen area is for
looking/aiming. "Relative Mode" must be enabled for the button, and you may
have to play with the Sensitivity (in Sixaxis --> Edit Touch Profile --> Edit
Button).
I think this is why +lookup and +lookdown do not work, as maybe the dev had to
disable them to get this touchscreen format working? Regardless, what would be
MORE than great is to have native gamepad support, possibly tied into the "use
joystick" support (based on DirectInput) that Quake 2 has natively.
With my current setup above, I have also set Sixaxis to behave NOT like a
native Android gamepad, but rather just bound keys to the buttons, then bound
them again within Quake 2. It's not ideal, as the "Touch Emulation" mode of
Sixaxis doesn't feel right, but it's about the best solution I've come up with
for controller support.
Original comment by scar45
on 5 Oct 2012 at 6:18
Original issue reported on code.google.com by
jwilso...@gmail.com
on 8 Jul 2012 at 1:34