Open renatomassaro opened 6 years ago
im my opinion that may make the game harder which is always good meaning u have to check ur logs more therefore u also may see enemys
@Deathslayer222 the main problem is this is a "penalty"[1] totally random from the player point of view (every deployment would result in this log message being generated, as well as player disconnection e.g. switching from mobile data to cable)
[1] - Though to be honest I don't see "Localhost logged in" as a penalty in any way. It's just annoying, since it spams the LogViewer
I understand that
Currently, Helix naively logs "Localhost logged in" every time the channel is joined, but it may be the case that this join is due to websocket reconnection (internal/transparent to the user). We should detect that a login request was performed (
POST /v1/account/login
) and only then create the log.