Open YoshiMilkman opened 11 months ago
Any new insight on this issue?
i think i wanted to look into this more as the way it happens in vanilla is also a little buggy when done up against a wall. wanted to figure out a proper fix
Can this be closed or is it still valid?
Turning around on super slippery surfaces in HackerSM64 is broken. This happens in my own HackerSM64 based project, as well as Rovert and Arthurtilly's Mario Builder 64 project. More specifically, it seems like pushing or sidling against a wall with negative speed might be broken? Vanilla behavior for turning around on super slippery surfaces is to put Mario into the walking action with negative speed. Link of said bug in my own hack: https://streamable.com/s3e5p1