A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
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Bugfix: Fix Mario's model to use prim instead of envcolor for RGB #781
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gheskett closed 4 months ago
Transparency was previously broken because envcolor in the model data was overriding the geo asms that set transparency