Closed still-flow closed 5 years ago
Adding ability to select pixel size for windowed mode also seemed prudent (on lower quality settings the window is just too small). This is accomplished by always rendering into renderTexture first, then drawing it to the main window, applying pixelSize multiplier as necessary. Not sure about performance impact this might have.
Sorry, I've made a bit of a mess with my branch names and commits and whatnot. I'll try to clean it up and will then resubmit.
When using fullscreen on lower resolutions, the image looks way too blurry (may be subjective). Hence a switch to choose between smoothed and crisp upscaling could be useful. Comparison for potato quality (1366x768 native resolution):