in a very low end device(GPU based)(or a windows emulator that you can run .exe files in) the game crashes after you select any resolution, you can get a few frames of the game running if you use 2 cores(on a 4 core CPU), if settings for quality decrease(Reflections, Shadows and Dynamic Lightning toggles) could get you a few more frames in to the game but it would crash instantly, probably LLVMpipe(Software) renderer could run the game at a miserable 2 fps since virGl(virtual OpenGL ES) is not very good for compatibility, so adding LLVMpipe(software) renderer support for the fix could actually work since every program I tried in an emulator, it ran much much better and even just managed to run programs that virGL renderer couldnt.
in a very low end device(GPU based)(or a windows emulator that you can run .exe files in) the game crashes after you select any resolution, you can get a few frames of the game running if you use 2 cores(on a 4 core CPU), if settings for quality decrease(Reflections, Shadows and Dynamic Lightning toggles) could get you a few more frames in to the game but it would crash instantly, probably LLVMpipe(Software) renderer could run the game at a miserable 2 fps since virGl(virtual OpenGL ES) is not very good for compatibility, so adding LLVMpipe(software) renderer support for the fix could actually work since every program I tried in an emulator, it ran much much better and even just managed to run programs that virGL renderer couldnt.