Fix #11 (memory leak) and #52 (identifiers starting with "gl_" are reserved).
Added destructors of FrameBuffer and Texture to release OpenGL resources properly.
Renamed gl_FragColor to FragColor for consistency with OpenGL naming conventions.
Hope to be helpful to you : )
Fix #11 (memory leak) and #52 (identifiers starting with "gl_" are reserved). Added destructors of FrameBuffer and Texture to release OpenGL resources properly. Renamed
gl_FragColor
toFragColor
for consistency with OpenGL naming conventions. Hope to be helpful to you : )