When using AFK Fishing, once you reel in any item(fish, algae, trash) an empty treasure inventory window opens and the item caught disappears. The window can be closed and the AFK Fishing resumes. This occurs with the AFK Fishing options either on or off.
When using Auto Loot Treasures options, the empty treasure inventory window flashes open then closes but the caught item is still lost.
Using SMAPI 4.0.2
EDIT: Grabbed from SMAPI when activating AFK Fishing:
[JoysOfEfficiency] This mod failed in the GameLoop.UpdateTicked event. Technical details:
InvalidCastException: Unable to cast object of type 'System.Collections.Generic.Dictionary`2[System.String,StardewValley.GameData.Locations.LocationData]' to type 'System.Collections.Generic.Dictionary`2[System.String,System.String]'.
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 333
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
at StardewValley.LocalizedContentManager.Load[T](String assetName, LanguageCode language) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalizedContentManager.cs:line 524
at JoysOfEfficiency.Huds.FishingProbabilitiesBox.GetFishes(Int32 waterDepth, Farmer who, String locationName) in /home/woody/working/JoysOfEfficiency/JoysOfEfficiency/Huds/FishingProbabilitiesBox.cs:line 101
at JoysOfEfficiency.Huds.FishingProbabilitiesBox.GetFishesFarm(Int32 waterDepth, Farmer who) in /home/woody/working/JoysOfEfficiency/JoysOfEfficiency/Huds/FishingProbabilitiesBox.cs:line 257
at JoysOfEfficiency.Huds.FishingProbabilitiesBox.GetFishes(GameLocation location, Int32 bait, Int32 waterDepth, Farmer who, Int32 trial) in /home/woody/working/JoysOfEfficiency/JoysOfEfficiency/Huds/FishingProbabilitiesBox.cs:line 70
at JoysOfEfficiency.Huds.FishingProbabilitiesBox.UpdateProbabilities(FishingRod rod) in /home/woody/working/JoysOfEfficiency/JoysOfEfficiency/Huds/FishingProbabilitiesBox.cs:line 43
at JoysOfEfficiency.EventHandler.UpdateEvents.OnEveryUpdate() in /home/woody/working/JoysOfEfficiency/JoysOfEfficiency/EventHandler/UpdateEvents.cs:line 53
at JoysOfEfficiency.EventHandler.UpdateEvents.OnGameUpdateEvent(Object sender, UpdateTickedEventArgs args) in /home/woody/working/JoysOfEfficiency/JoysOfEfficiency/EventHandler/UpdateEvents.cs:line 29
at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in SMAPI\Framework\Events\ManagedEvent.cs:line 101
When using AFK Fishing, once you reel in any item(fish, algae, trash) an empty treasure inventory window opens and the item caught disappears. The window can be closed and the AFK Fishing resumes. This occurs with the AFK Fishing options either on or off.
When using Auto Loot Treasures options, the empty treasure inventory window flashes open then closes but the caught item is still lost.
Using SMAPI 4.0.2
EDIT: Grabbed from SMAPI when activating AFK Fishing: