Closed dsizzle closed 8 months ago
Reopened this issue. It's technically done in that it properly operates on the bitmaps, but the "recalculation" of selections draws over the bitmaps, thus erasing any gray/alpha values stored there. Scale is the only one that restores the gray/alpha values, but Translate and Rotate get overwritten by Recalculate. "Selection::Recalculate" can't exist in a world with gray selection values, but the outlines need to stay in sync with the bitmaps.
ok, this is finally actually done with #597.
This is a superset of #525; perhaps I will close that one as a Duplicate but for now I will keep it.
Translation, Rotation, and Scale for Selections need to operate on the selection_maps as they do on standard bitmaps. Currently they move the polygonal outlines, which they still should do for real-time updates, but when the manipulation is complete they need something like ManipulateBitmap that works on Selection bitmaps. Perhaps ManipulateBitmap can be made to handle both types of bitmaps, but it might be easier to duplicate the function as ManipulateSelection.
This is yet another feature needed for #597, and future features like painted + blurred selections..