Open CrazyWords1 opened 3 years ago
Maybe i can help. You have some files? I can convert (voxelize) Wavefront 3d (.obj/.mtl/textures) into voxels (blocks/cubes, usually i use 16 colors concrete). So if you have some files, and how rotation angle / scale should be? If you have some files, i set up a repo especially for your purpose, with some manual how to do it yourself (region files / schematics) and/or i do it for you. Result will be in region files 1.12.2 and/or schematic file. When higher than 256 blocks you need cubic chunks. Then multiple 'floors' of 256 will be stacked upon each other.
I'm a very simple computer user also... ;)
https://www.facebook.com/gerard.wensink https://www.facebook.com/MinecraftWorldEditor/ https://www.youtube.com/channel/UCdmRlIxcrXmkC7puY4s9Jzg gerardwensink@gmail.com
Scale 1:1 https://www.youtube.com/embed/2zm-cQz_fbU https://www.youtube.com/watch?v=JwtikENQphM How to do it...: https://www.youtube.com/watch?v=EKzN1sr99GU
Maybe this will help...
https://github.com/HakkaTjakka/MinecraftWorldEditor/blob/master/VOXELIZER.TXT
If you want a new updated manual on stuff i can write one. Its about using code inside the program. Its junk code, but it works. I've helped some persons starting the thing up with remote help. Its a prototype program. If i would rewrite it it would take a few years.... I'm only one person. If you can split things up you only need to concentrate on a specific part...
I'm a very simple computer user, i'm need to convert mesh(with many textures) to minecraft schematic or map How i can do this, i don't know about compiling and etc, please help thk u