HalendSoftware / Inferno

Inferno
MIT License
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Better Damage Falloff #6

Closed Retroeer closed 7 months ago

Retroeer commented 7 months ago

My current implementation works, but it's incredibly ass.

Research by Gerb:

at 3m it does exactly the health of the player

at <2m it does twice the health of the player but seems constant after that

at 6 it brings her down to this much health and at 5.5 it kills

For the first level explosion:

6.5m - damage starts 5.5m - gets her down to 0.75 health (not shields, health) 5m - kills

Fully charged shot:

8m - damage starts 7.5m - shields to half 7m - barely kills 6.5m - twice the health of the player 0m (stuck to the player) - ~7x health of the player

Image

Retroeer commented 7 months ago

good enough