Closed Retroeer closed 7 months ago
My current implementation works, but it's incredibly ass.
at 3m it does exactly the health of the player
at <2m it does twice the health of the player but seems constant after that
at 6 it brings her down to this much health and at 5.5 it kills
6.5m - damage starts 5.5m - gets her down to 0.75 health (not shields, health) 5m - kills
8m - damage starts 7.5m - shields to half 7m - barely kills 6.5m - twice the health of the player 0m (stuck to the player) - ~7x health of the player
good enough
My current implementation works, but it's incredibly ass.
Research by Gerb:
at 3m it does exactly the health of the player
at <2m it does twice the health of the player but seems constant after that
at 6 it brings her down to this much health and at 5.5 it kills
For the first level explosion:
6.5m - damage starts 5.5m - gets her down to 0.75 health (not shields, health) 5m - kills
Fully charged shot:
8m - damage starts 7.5m - shields to half 7m - barely kills 6.5m - twice the health of the player 0m (stuck to the player) - ~7x health of the player