This is a project that I, CasualNoLifer, and my modeler friend WitherFlint343 have been working on for weeks. I have been interested in this project for a long time and have only now decided to commit to it. We have made 13 models to add to the mod that are included in this pull request with recipes, textures, weapon data and custom sounds. The goal of this pack is to add a couple early-mid game weapons with a focus on some endgame weapons that give a significant edge to the player at a harsh cost of resources to build the weapon. Some of the crafting recipes contain other weapons which has yet to be done before now. Here's what's added:
.44 Magnum
Can be dyed?: Yes (Lights on sights change color with dyes)
Item ID: additionalguns:44magnum
In-game Name: .44 Magnum
Attachments: Scope, Barrel, Stock
Custom Sound?: Yes
Creators: WitherFlint343 and CasualNoLifer
AWP
Can be dyed?: Yes
Item ID: additionalguns:awp
In-game Name: AWP
Attachments: Scope, Barrel, Underbarrel
Custom Sound?: Yes
Creators: WitherFlint343 and CasualNoLifer
DSR-50
Can be dyed?: Yes
Item ID: additionalguns:dsr50
In-game Name: DSR-50
Attachments: Scope, Underbarrel
Custom Sound?: Yes
Creator: WitherFlint343
Dueller Prismatic
Can be dyed?: Yes
Item ID: additionalguns:duellerprismatic
In-game Name: Dueller Prismatic
Attachments: None
Custom Sound?: Yes
Creator: WitherFlint343 and CasualNoLifer
Fennec .45
Can be dyed?: Yes
Item ID: additionalguns:fennec45
In-game Name: Fennec .45
Attachments: Sight, Barrel, Underbarrel
Custom Sound?: Yes
Creator: WitherFlint343 and CasualNoLifer
Additional Notes: The name is a reference to the Call of Duty recreation of the Kriss Vector. This version is configured to fire .45 ACP. The gun is named this way so as to preserve the Vector already in the mod.
KSG-12
Can be dyed?: No
Item ID: additionalguns:ksg12
In-game Name: KSG-12
Attachments: Underbarrel
Custom Sound?: Yes
Creator: CasualNoLifer
M16A4
Can be dyed?: No
Item ID: additionalguns:m16a4
In-game Name: M16A4
Attachments: Barrel
Custom Sound?: Yes
Creator: WitherFlint343
M45A1 Custom
Can be dyed?: Yes
Item ID: additionalguns:m45a1custom
In-game Name: M45A1 Custom
Attachments: Barrel, Stock
Custom Sound?: Yes
Creator: WitherFlint343 and CasualNoLifer
Additional Notes: This gun is supposed to be a slightly better and more modular and customizable M1911A1.
Additional Notes: This M231 is configured with a wire stock, circular drum mag and "Patriot Barrel" which is a reference to the M231 in Metal Gear Solid. This gun also has a fire rate value of "1" to be realistic. Disabling compatibility with Trigger Finger would be great if possible.
M1911A1
Can be dyed?: No
Item ID: additionalguns:m1911a1
In-game Name: M1911A1
Attachments: None
Custom Sound?: Yes
Creator: WitherFlint343 and CasualNoLifer
Additional Notes: Intended to be a "Starter Pistol"
Mossberg 590A1 Mariner
Can be dyed?: Yes
Item ID: additionalguns:m590a1m
In-game Name: M590A1 Mariner
Attachments: None
Custom Sound?: Yes
Creator: WitherFlint343
Additional Notes: Intended to be a "Starter Shotgun"
Nightwalker
Can be dyed?: Yes
Item ID: additionalguns:nightwalker
In-game Name: Nightwalker
Attachments: Barrel, Underbarrel, Scope
Custom Sound?: Yes
Creator: WitherFlint343 and CasualNoLifer
Additional Notes: This gun is a modified M4A4 but the name has been changed so as to preserve the M4A4 already in the mod.
SCAR-H
Can be dyed?: Yes
Item ID: additionalguns:scarh
In-game Name: SCAR-H
Attachments: Barrel, Underbarrel, Scope
Custom Sound?: Yes
Creator: WitherFlint343
Additional Notes: Intended to be a "Starter Assault Rifle"
Known Issues
M16A4 should be able to be dyed
Dueller Prismatic recipe uses "additionalguns:m45a1m" instead of "additionalguns:m45a1custom." M45A1M does not exist and this needs to be changed if possible. (I don't know how to change my pull request at the moment. Still learning GitHub.)
Scopes may not be positioned correctly or clip into other parts of a gun.
Iron sights may not line up perfectly, but work has been done to ensure the issue is almost unnoticeable.
M45A1 Custom and Dueller Prismatic both should have scope options but do not because the handheld model is too small for the scopes to work properly. This will be fixed at a later date.
Note: Not every gun is intended to have a scope - some are intended to have their iron sights used. Extra time has gone into making sure the iron sights on all weapons are viable for use at least somewhat.
GitHub Note: The commit named "Add files via upload" is the textures. I accidentally hit enter too early lol.
Autovw has graciously offered to code in and add in what's needed to make all of the elements I've provided work. (Guns as mod elements, sounds, etc.) If anything else is needed of me then please let me know. I may need to add the recipe advancements.
Thank you for giving me this opportunity and I look forward to seeing me and Wither's creations in-game if this is merged!
This is a project that I, CasualNoLifer, and my modeler friend WitherFlint343 have been working on for weeks. I have been interested in this project for a long time and have only now decided to commit to it. We have made 13 models to add to the mod that are included in this pull request with recipes, textures, weapon data and custom sounds. The goal of this pack is to add a couple early-mid game weapons with a focus on some endgame weapons that give a significant edge to the player at a harsh cost of resources to build the weapon. Some of the crafting recipes contain other weapons which has yet to be done before now. Here's what's added:
.44 Magnum
AWP
DSR-50
Dueller Prismatic
Fennec .45
KSG-12
M16A4
M45A1 Custom
M231 FPW
M1911A1
Mossberg 590A1 Mariner
Nightwalker
SCAR-H
Known Issues
Autovw has graciously offered to code in and add in what's needed to make all of the elements I've provided work. (Guns as mod elements, sounds, etc.) If anything else is needed of me then please let me know. I may need to add the recipe advancements.
Thank you for giving me this opportunity and I look forward to seeing me and Wither's creations in-game if this is merged!