I had originally posted this in another pull request but there were issues with the request and some of the models. Additionally (pun unintended), more of our models got finished so we're adding them in here.
This patch adds in 19 new medium to high quality weapons to the mod. The file sizes for the models are fairly large but are detailed, bringing a more diverse experience to the mod. Hours of work has gone into this project and we've had a lot of support across a host of different servers. We're really looking forward to having this integrated in! Here's an overview of what's added as well as a couple small requests for changes:
Most weapons can be dyed - this is why they are grayscale. The gray/white coloring may not completely match up with the gray/white coloring of the attachments. This will be made more consistent at a later date. (Some guns can only have the lights on their sights dyed and some cannot be dyed at all.)
All iron sights are tested and usable and are intended to be used instead of a scope most of the time. Again, attachments are usually compatible but some do not fit well on the weapon or they look out of place / take away from the look of the gun.
The Benelli is a tactical shotgun using the Benelli platform, the Razer is a P250 and the Fennec .45 is a Kriss Vector chambered in .45 ACP. These name changes have been made so as not to confuse players too much with the pre-existing M1014, Vector and P250. These three are some of my personal favorite weapons that I wanted to see modeled in WitherFlint343's style. I do not want them to replace the models currently in the mod. Side note: the .45 acp vector is not lightning fast. This is intentional.
EVERYTHING IS SUBJECT TO CHANGE
Notes for programmers:
All guns should be able to be dyed except for .44 Magnum, RazerM4A1 Nightwalker, M4A1 Casual v1, and KSG-12.
The in-game item name and item ID that I prefer are listed with each image.
I would appreciate it if the crafting recipes could be edited or scaled to be more difficult for some of the weapons as some of the guns were intended to be very expensive to craft but very powerful.
If both ammo types could be added that would be great. The 10 mm ammo model that was uploaded has an incorrect and missing texture. I will send or add on the fixed file.
Request: I would appreciate it if "9" could be renamed to "9mm," "45" be renamed to ".45" or ".45 ACP" and for all ammo types using an asterisk to use an "x" instead. (e.g., 7.6251 would be renamed to 7.62x51 and 939 would be renamed to 9x39) The first two are to avoid to confusion for players who may read "Ammo: 9" and get confused. The latter half about the asterisk is just a pet peeve of mine and it would be to not need to use a texture pack. If there's some other reason behind this and this change is not possible, I understand, however.
Message me at the Discord below if weapon data tweaks are needed. I will repeat again that some of the weapons have ridiculously high damage stats or are very good. This was done because scaled crafting recipe difficulty was originally planned before I found out that recipes were generated.
**If there is any confusion or confirmation needed, feel free to message me: CasualNoLifer#1313 on Discord. :)
Special thank you to Auto for your help in getting into this project and learning how to work with the necessary materials. I also appreciate your offer to assist me in coding in my mod elements. :)
Credits:
CasualNoLifer - Head of Project / Code Compiler / Model Editor / Model Integrator
WitherFlint343 - Project Assistant / Head Modeler / Gun Advisor
I had originally posted this in another pull request but there were issues with the request and some of the models. Additionally (pun unintended), more of our models got finished so we're adding them in here.
This patch adds in 19 new medium to high quality weapons to the mod. The file sizes for the models are fairly large but are detailed, bringing a more diverse experience to the mod. Hours of work has gone into this project and we've had a lot of support across a host of different servers. We're really looking forward to having this integrated in! Here's an overview of what's added as well as a couple small requests for changes:
.44 Magnum "additionalguns:44magnum"
Banshee Mk. 17 "additionalguns:bansheemk17"
"Benelli" "additionalguns:benelli"
DSR-50 "additionalguns:dsr50"
Dueller Prismatic "additionalguns:duellerprismatic"
Fennec .45 "additionalguns:fennec45"
Galil-ACE SBR "additionalguns:galilacesbr"
Glock 19 "additionalguns:glock19"
KSG-12 "additionalguns:ksg12"
M4A1 Casual v1 "additionalguns:m4a1_casual"
M4A1 Nightwalker "additionalguns:m4a1_nightwalker"
M16A4 "additionalguns:m16a4"
M110 SASS "additionalguns:m110sass"
M231 Patriot "additionalguns:m231patriot"
Mossberg 590A1 Mariner "additionalguns:m590a1m"
M1911A1 "additionalguns:m1911a1"
"Razer" (P250) "additionalguns:razer"
SCAR-H "additionalguns:scarh"
Scorpion EVO ""additionalguns:scorpionevo"
.44 Magnum (Ammo) "additionalguns:ammo_44_magnum"
10mm (Ammo) "additionalguns:ammo_10"
Notes for viewers:
Notes for programmers:
Special thank you to Auto for your help in getting into this project and learning how to work with the necessary materials. I also appreciate your offer to assist me in coding in my mod elements. :)
Credits: CasualNoLifer - Head of Project / Code Compiler / Model Editor / Model Integrator WitherFlint343 - Project Assistant / Head Modeler / Gun Advisor