Open BinToss opened 3 years ago
My chimera.bin is located at J:\chimera.bin for some reason.
Offset 0x2f is used to determine if the fps value is float or int. A value of 0x40 indicates integer fps throttle. 0x3f indicates a float.
FPS | Value | Note |
---|---|---|
000.00 | 00 00 00 00 00 00 00 00 |
Disable Throttle |
000.01 | 7B 14 AE 47 E1 7A 84 3F |
Pattern A { 0.01, 0.02, 0.04, 0.08, ... } |
000.02 | 7B 14 AE 47 E1 7A 94 3F |
Pattern A |
000.03 | B8 1E 85 EB 51 B8 9E 3F |
Pattern B { 0.03, 0.06, 0.12, ...} |
000.04 | 7B 14 AE 47 E1 7A A4 3F |
Pattern A |
000.05 | 9A 99 99 99 99 99 A9 3F |
Pattern C { 0.05, 0.10, ... } |
000.06 | B8 1E 85 EB 51 B8 AE 3F |
Pattern B |
000.07 | EC 51 B8 1E 85 EB B1 3F |
Pattern D { 0.07, 0.14, ... } |
000.08 | 7B 14 AE 47 E1 7A B4 3F |
Pattern A |
000.09 | 0A D7 A3 70 3D 0A B7 3F |
Pattern E { 0.09, ... } |
000.10 | 9A 99 99 99 99 99 B9 3F |
Pattern C |
000.11 | 0A D7 A3 70 3D 0A B7 3F |
Pattern F { 0.11, ... } |
000.12 | B8 1E 85 EB 51 B8 BE 3F |
Pattern B |
000.13 | A4 70 3D 0A D7 A3 C0 3F |
Pattern G { 0.13, ... } |
000.14 | EC 51 B8 1E 85 EB C1 3F |
Pattern D |
000.15 | 33 33 33 33 33 33 C3 3F |
Pattern H { 0.15, ... } |
FPS | Value | Note |
---|---|---|
051.00 | 00 00 00 00 00 80 49 40 |
Pattern A (0x2D is 80 for Odd numbers) |
052.00 | 00 00 00 00 00 00 4a 40 |
Pattern B (0x2D is 00 for Even numbers) |
053.00 | 00 00 00 00 00 80 4a 40 |
|
054.00 | 00 00 00 00 00 00 4b 40 |
|
055.00 | 00 00 00 00 00 80 4b 40 |
Throttled framerate + no V-Sync is preferable for monitors that support Adaptive Sync. It's also a good alternative to Halo's terrible V-Sync implementation until we can control GPU driver settings.
If VSync is off, set the framerate throttle to the Vsync value - 1. The value is stored in chimera.bin![image](https://user-images.githubusercontent.com/7243190/105800779-65806a80-5f4c-11eb-8715-3872c9ae98ff.png)