The bitwise operations in SPV3.Configuration.ConfigurationShaders.Save() and Load() are causing issues.
My SPV3.Kernel.hxe.Shaders variable is always 2008800.
The Save() and Load() functions don't change it even though the functions are intended to modify that variable.
The bitwise operations in
SPV3.Configuration.ConfigurationShaders.Save()
andLoad()
are causing issues. MySPV3.Kernel.hxe.Shaders
variable is always2008800
. TheSave()
andLoad()
functions don't change it even though the functions are intended to modify that variable.