HaloSpaceStation / HaloSpaceStation13

The code for Halo: Space Station Evolved 's branch of SS13
https://projectunsc.org/
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Decentralised Gamemode Map Ideas #2159

Open X0-11 opened 4 years ago

X0-11 commented 4 years ago

Place your ideas for external defended maps plus ideas for the final map here

UwUPlusUwU commented 4 years ago

Capturable Map An underground metro complex. There's two umbis, and the factions have to fight over the D6 Bunker, which has the macguffin. There's several chokepoints leading there so the faction that gets there first can take advantage of the terrain and pick off the late enemy.

X0-11 commented 4 years ago

Please mark map suggestion submissions as either the final map or one of the capturable maps beforehand

UwUPlusUwU commented 4 years ago

Capturable Map A dig site on a volcanic planet. A crater surrounded by lava contains the artifact. Lots of large spaces and fun times for vehicles.

Capturable Map The ruins of a former outer colony. Two roads from two different landing sites lead to a crossroads, with buildings surrounding it. The crossroads has light cover, and the streets have none. The artifact is in a crashed shuttle in the middle of the crossroads.

Capturable Map Carcasses of ships long gone dot the area. Scavengers have towed the ships to a graveyard, where they used to disassemble them for salvage. Both factions need to hop between ships and debris to get to the ONI ship in the middle, which has the artifact.

Capturable Map A clearing in the woods contains the crashed remains of a Covenant ship. There's cover near breach points of the ship, and both factions need to approach it like it's XCOM.

Final Map A Forerunner space station orbiting a neutron star, siphoning it for resources. Assembling all the artifacts lets you open a route to its control center, which will allow the faction which has the artifact to use it to fire neutron pulses at enemy ships, gaining them supremacy of the system.