Open ghost opened 8 years ago
wew lad. you know, the more issues you post, the fewer that will get done? Not that I dislike the work you're doing, but we've definitely got plenty of stuff do do for femp rn.
(Nervously scratches head) Heh, sorry about that, just popped in my head when I was thinking of a map I wanted to make once the map editor is ready, so I wanted to jot it down before I forgot. It's not a high priority for me either as I'm more excited about what you're already working on, Canto. If it's any consolation, I think I uncovered all the bugs I can for now Found a new fatal and a bug with Gamble's Hit and Crit rate calculations (unless people are really suppose to have 3% hit when it was originally over 50), hopefully that's all now. They just gotta be patched now.
I don't mean to overwhelm you and Ray; I guess I'll just float around here and the sub til you have fixes for me to verify or when Canto is ready for testing.
Edit:
the more issues you post, the fewer that will get done?
I should keep reporting bugs though, ....right? Meanwhile, I'll withhold all the modifier and feature requests I have til the issue count is less overwhelming.
kk.
Issue type:
feature request
Description:
FE7, among a few others, have maps that make use of cracked walls and snags. Allowing for maps to start very defense oriented until the armies start creating openings. They have HP, but no other stats, which for all intents would be treated as 0, except for Con which would be 25 to prevent bizarre scenarios such as rescuing or shoving a wall. When a wall is broken, it becomes ordinary ground, perhaps an indoor tile. When a snag is chopped down, it'll create a one tile bridge over the water adjacent to it.
References:
Cracked Wall Example: https://youtu.be/WHOza0kAbmk?t=3m34s (If the link doesn't behave properly, just skip to the 3 minute and 34 second mark. Apologies for not being able to find one without obnoxious commentary)
http://fireemblem.wikia.com/wiki/Snag