I found that one of the main issues that I experienced when using HBM's NTM is that it lags a lot when there are more than 10-ish machines in the scene (running on an RTX 2080 i7 8700k). It might be possible to improve HBM's framerate when a lot of tile entities are around by removing unnecessary faces and vertices in the .obj models. Adding render culling or a maximum render distance for entities and tile entities for stuff in the mod might also help large scenes with lot of machines run well.
I found that one of the main issues that I experienced when using HBM's NTM is that it lags a lot when there are more than 10-ish machines in the scene (running on an RTX 2080 i7 8700k). It might be possible to improve HBM's framerate when a lot of tile entities are around by removing unnecessary faces and vertices in the .obj models. Adding render culling or a maximum render distance for entities and tile entities for stuff in the mod might also help large scenes with lot of machines run well.