You don't need to play dirty cards. (People don't like dirty hanabi.)
Whenever a dirty card plays, you get a strike.
Whenever a dirty card discards, you gain no clue.
Examples:
[ Dirty Teal (6 Suits) ]
This is the basic dirty variant. It works like a No Variant 5 Suits game, except that:
players are more likely to bad touch
players may fail to generate/scream if they don't identify a dirty card
higher pace
In general this basic dirty variant should be friendly yet educational to beginners.
[ Dirty Prism (5 Suits) ]
The features of dirty is basically the three mentioned above plus:
implicitly higher efficiency required
It is because dirty cards make it harder to be efficient.
Different combinations can make the first feature more effective and thus harder, like in this example, there are 6 red 1s while 3 of them are bad.
The rule of dirty is simple:
Examples:
[ Dirty Teal (6 Suits) ]
This is the basic dirty variant. It works like a No Variant 5 Suits game, except that:
In general this basic dirty variant should be friendly yet educational to beginners.
[ Dirty Prism (5 Suits) ]
The features of dirty is basically the three mentioned above plus:
It is because dirty cards make it harder to be efficient. Different combinations can make the first feature more effective and thus harder, like in this example, there are 6 red 1s while 3 of them are bad.