Closed Romain672 closed 2 years ago
in that situation, all of the other pips are removed, right?
No, that card can be r5/y5/g5/b5/p5/m1/m2/m3/m4/m5. So you see all possibilities available.
then we can't circle 1 and 5 because it can still be m4, thats confusing
https://hanab.live/replay/710726#5 (omni-ones & omni): slot 2/3/4 can only be '1' or 'omni'.
Here is what I think about, but it's small:
Similar thing can happen in Synesthesia. Or in Rainbow with r3 discarded and played, and a red clue (the 3 could get the suffixe 'rainbow' ). Then, you would need to think what happen if r3 is played and visible in another hand, since it's annoying.
Or else, here is an alternative view for the previous examples, which I guess should require a button pressed (the second and third card should be clued):
this would cause the client to lag too much, see the other issue where i did mockups
what's the other issue?
But then, if you goes back to the initial subject, it look like the only thing I want is like the orange number on this turn: https://hanab.live/replay/710726#25 , a way to tell that x color has been clued. And this seem to not create lag.
So only for Muddy Rainbow, Rainbow, and Omni with -Ones & -Fives when the card was clued with some color(s). (we got a nice place in the middle btw if anyone has a great idea with it)
its some issue about putting more information on cards
link pls
Could something like tracking negative clues work for this? I had this idea (mostly for brown, but could apply here) that colors the negative information of cards as one does with positive information for pink (with a different color than the used for positive info), ie, in a Brown game, when a clue 3 is given, all non-touched cards get a colored 3 to indicate that it can only be 3 if it's brown. Similarly, for pips one might be able to change the opacity of the pip?
i dont follow
like a brown border around the number 3?
if so, that sounds cluttery and terrible
No, changing the font color of the rank pip to, for example, green, the same way that in a Pink game, you mark positive information by changing the font color of the rank pip to red/orange.
not a huge fan, if all the number pips are different colors it becomes confusing and hard to tell at a glance what the pips are showing
having them be either white or yellow seems like a pretty good compromise
Not sure I understand what compromise you're suggesting, but if I'm not mistaken a card can't have both positive and negative rank information, since having positive information makes it not pink and having positive information makes it not brown, so it would always have at most 1 color
the compromise is between 1) having pips be all white and show no additional second-order information 2) having pips do X and show some additional second-order information
I tried to make red bigger, here is 110%, 120%, 130%, 140%, and 150%:
(sorry for bad quality, it saved wrongly) It look like to me 120% look fine if you want to just tell which color has been clued (because on variants like 'Muddy Rainbow-Fives', a red clue should make that card more likely to be red).
seems like a duplicate of #1039
If we goes into that, yeah it's duplicate, i will post it there.
In -Ones & -Fives variants, if a card can be limited at exactly one color OR one number, circle the color and the number.
Per example, in Rainbow & Omni-Fives, if a card receive the clue red and the clue yellow, circle the 'rainbow' and the 'five'.