Open HanetakaChou opened 3 years ago
Real-time Rendering [Moller 2018] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire. "Real-Time Rendering, Fourth Edition." A K Peters 2018. / 10 Local Illumination [Moller 2018] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire. "Real-Time Rendering, Fourth Edition." A K Peters 2018. / 11 Global Illumination Raytracing [Pharr 2016] Matt Pharr, Wenzel Jakob, Greg Humphreys. "Physically based rendering: From theory to implementation, Third Edition." Morgan Kaufmann 2016. [Haines 2019] Eric Haines, Tomas Akenine Moller. "Ray Tracing Gems." Apress 2019. Intel Embree AMD Radeon Rays Radiosity [Cohen 1993] Michael Cohen, John Wallace. "Radiosity and Realistic Image Synthesis." Morgan Kaufmann 1993. [Coombe 2005] Greg Coombe, Mark Harris. "Global Illumination Using Progressive Refinement Radiosity." Chapter 39, GPU Gems 2, 2005. Voxel [Moller 2018] Tomas Akenine Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, Sebastien Hillaire. "Real-Time Rendering, Fourth Edition." A K Peters 2018. / 13.10 Voxels NVIDIA GVDB Voxels OpenVDB VXGI [Crassin 2011] Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann. "Interactive Indirect Illumination Using Voxel Cone Tracing." SIGGRAPH 2011 NVIDIA VXGI Material SONY OSL NVIDIA MDL
You may develop together with the Material Compiler.
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