Open GoogleCodeExporter opened 9 years ago
Agreed. This is a change I would have liked rolling into the last update but
was
overlooked. Will be done for next release.
You keep this up, Mike, and I'm going to have to start subversioning. ;P
Original comment by lessthan...@gmail.com
on 22 Jun 2009 at 7:39
There are lots of more places in your code where strong typing is pleased. Start
subversioning :-P.
Original comment by e.verd...@gmail.com
on 24 Jun 2009 at 5:28
I just made some changes in findCollisions() to support strongly-typed
parameters.
I find this helpful because I can keep strict mode and all warnings.
protected function findCollisions(item1:DisplayObject, item2:DisplayObject):void
{
var item1_isText:Boolean = false, item2_isText:Boolean = false;
var item1xDiff:Number, item1yDiff:Number;
if (item1 is TextField)
{
item1_isText = ( TextField(item1).antiAliasType == "advanced") ? true : false;
TextField(item1).antiAliasType = ( TextField(item1).antiAliasType == "advanced") ? "normal" : TextField(item1).antiAliasType;
}
if(item2 is TextField)
{
item2_isText = ( TextField(item2).antiAliasType == "advanced") ? true : false;
TextField(item2).antiAliasType = ( TextField(item2).antiAliasType == "advanced") ? "normal" : TextField(item2).antiAliasType;
}
Original comment by jb...@gwgamedev.com
on 18 Dec 2010 at 6:15
Original issue reported on code.google.com by
mikechambers
on 21 Jun 2009 at 10:56