Closed Blisto91 closed 2 months ago
Looks like it's using dxbc exclusively (expected since it's an old game)? So probably should be reported over at the vkd3d-proton github.
Yes you are right. Didn't even consider to look if it didn't use dxil. Moved in to the existing vkd3d-proton issue https://github.com/HansKristian-Work/vkd3d-proton/issues/1623#issuecomment-2329654192
Red Dead Redemption 2 crashes in radv when running d3d12 mode with
A spirv-val from a Fossilize dump shows
Archive with dumps both via
VKD3D_SHADER_DUMP_PATH
and Fossilize https://drive.proton.me/urls/5CMJFEVKTW#2dEQZT81WRcJ